Abstract
Uses of stored skill-models to accelerate simulator-based real-time training in a control skill are discussed. A real-time coach must deliver advice at three levels: (1) what to do next, (2) what to watch for, and (3) what went wrong. Human learning and machine learning results are presented using different screen representations of a pole-and-cart balancing task.
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Michie, J.H., Michie, D. Simulator-mediated acquisition of a dynamic control skill. AI & Soc 12, 71–77 (1998). https://doi.org/10.1007/BF01179779
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DOI: https://doi.org/10.1007/BF01179779