Abstract
Interactive media need their own idioms that exploit the characteristics of the computer based sign. The fact that the reader can physically influence the course of events in the system changes the author's role, since he no longer creates a linear text but anarrative space that the reader can use to generate stories. Although stories are not simulations of the real world, they must still contain recognizable parts where everyday constraints of time and space hold. AI-techniques can be used to implement these constraints. In fact, we suggest that AI is probably best seen as an aesthetic phenomenon.
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Andersen, P.B., Holmqvist, B. Interactive fiction: Artificial intelligence as a mode of sign production. AI & Soc 4, 291–313 (1989). https://doi.org/10.1007/BF01894033
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DOI: https://doi.org/10.1007/BF01894033