Abstract
Common resources and strategies are described for graphics and imaging applications in remote subsea exploration. What is meant by resources are the hardware, software, and human assets that constitute sea-going and shore-based systems; strategies encompass the architectural, engineering, and practical aspects of making such a visualization environment operational and productive. Emphasis is placed on current applications within the oceanographic community for search/survey/mapping (towed, unmanned systems), remotely operated vehicles and submersibles (man-in-the-loop systems), and autonomous underwater robots (intelligent systems). For these applications, a common goal is the acquisition and processing of underwater remote-sensor data to create a model of the subsea terrain. Visualization tools offer an important means of conveying the information contained in such a model. Dominant requirements within this context are the management, processing, and presentation of high-bandwidth, multisensor data, including optical and acoustic imagery, laser and sonar bathymetry, and other physical data sets. Specific visualization tools are used for image processing, volumetric modeling, terrain visualization, real-time operator displays, and mapping and geographic information systems as well as for scientific and engineering research and development.
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Stewart, W.K. Visualization resources and strategies for remote subsea exploration. The Visual Computer 8, 361–379 (1992). https://doi.org/10.1007/BF01897122
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DOI: https://doi.org/10.1007/BF01897122