Abstract
A significant issue in synthesizing realistic faces is the representation of skin grain and wrinkles. This paper describes a new approach based on the registered body of a real person. This recording allows simultaneously registering of the 3-D coordinates of a point and the corresponding reflected intensity. Using a 4-D B-spline surface to reconstruct the face, we come close to achieving a photographic result.
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Nahas, M., Huitric, H., Rioux, M. et al. Facial image synthesis using skin texture recording. The Visual Computer 6, 337–343 (1990). https://doi.org/10.1007/BF01901020
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DOI: https://doi.org/10.1007/BF01901020