Abstract
In computer graphics we use techniques from different areas of mathematics. Mathematical models are used to simulate real-world objects, as well as natural phenomena. In order to understand these models and pose relevant problems in each particular field of this area, it is important to create levels of abstraction. These levels encapsulate common properties of the different models and allow us to have a global, conceptual view of the methods and techniques in each field. In this paper we study a paradigm for creating abstraction levels that can also be used to characterize more general problems in computational applied mathematics. We apply this paradigm to different areas of computer graphics: modeling, animation, illumination, color theory, image processing and human-computer interface.
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Gomes, J., Velho, L. Abstraction paradigms for computer graphics. The Visual Computer 11, 227–239 (1995). https://doi.org/10.1007/BF01901041
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DOI: https://doi.org/10.1007/BF01901041