Abstract
A direct algorithm for computing constrained Delaunay triangulation in 2-D is presented. The algorithm inserts points along the constrained edges (break lines) to maintain the Delaunay criterion. Since many different insertions are possible, the algorithm computes only those that are on the Delaunay circles of each intersected triangle. A shelling procedure is applied to put triangles together in such a way that completeness and correctness are guaranteed.
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Fang, TP., Piegl, L.A. Algorithm for constrained delaunay triangulation. The Visual Computer 10, 255–265 (1994). https://doi.org/10.1007/BF01901582
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DOI: https://doi.org/10.1007/BF01901582