Abstract
The goal of this article is to present an informal introduction and tutorial on the production of aesthetically pleasing solid models. The article is intended for the nonmathematical reader interested in computer art. Simple generating formulas and recipes are included.
References
Banchoff T (1990) Beyond the third dimension: geometry and computer graphics and higher dimensions. Freeman, New York
Pickover C (1992) Mazes for the mind: computers and the unexpected. St. Martin's Press New York
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Pickover, C.A. Mandalas, screws, pears, and Klein bottles. The Visual Computer 9, 227–229 (1993). https://doi.org/10.1007/BF01901726
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DOI: https://doi.org/10.1007/BF01901726