Abstract
The paper describes a technique by which realistic textures can be constructed from a statistical model. It further tells us, in principle, how to map the texture onto a surface of any shape, maintaining consistency and scaling, without producing repeating patterns. It describes how a method designed earlier for grey scales alone can be extended to the colour case. The generalization of the former work to macroscopic textures is also presented. An application of this method to the Design is finally shown.
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Gagalowicz, A. Texture modelling applications. The Visual Computer 3, 186–200 (1987). https://doi.org/10.1007/BF01952826
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DOI: https://doi.org/10.1007/BF01952826