Abstract
Theories of the 4×4 determinant method to resolve interference problems are described, in detail, in succession to the former paper [1]. First, various cases of the 4×4 determinant are discussed including the geometric implications by deriving a few fundamental relations. Secondly, normalization of the determinant is proposed. Thirdly, an intersection formula in homogeneous coordinates is verified which makes it possible to do consistent homogenous coordinate processing from the very beginning of geometric modelling to the very last of the objects displayed. Lastly an outline of how the 4×4 determinant method is applied to basic geometric problems is described.
This article will provide, theoretical foundations for the 4×4 determinant method in computer graphics and geometric modelling.
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References
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Yamaguchi F, Takaomi T, Ryoji E (1986) Applications of the 4×4 determinant method and the TRIANGLE PROCESSOR to various interference problems. Computer Graphics Tokyo '86
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Yamaguchi, F. Theoretical foundations for the 4×4 determinant method in computer graphics and geometric modelling. The Visual Computer 3, 88–97 (1987). https://doi.org/10.1007/BF02153665
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DOI: https://doi.org/10.1007/BF02153665