Abstract
Autonomous animated characters can play an important role in Interactive Story Systems by freeing the director from the details of time-step to time-step control. However, to be truly useful, the director must be able to control the character at a number of different levels of abstraction, and levels of influence. We have presented a system which shows how these ideas may be integrated into an architecture for autonomous animated characters.
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© 1997 Springer-Verlag Berlin Heidelberg
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Blumberg, B., Galyean, T. (1997). Multi-level control for animated autonomous agents: Do the right thing... Oh, not that.... In: Trappl, R., Petta, P. (eds) Creating Personalities for Synthetic Actors. Lecture Notes in Computer Science, vol 1195. Springer, Berlin, Heidelberg. https://doi.org/10.1007/BFb0030571
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DOI: https://doi.org/10.1007/BFb0030571
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