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Toward virtual sports with high speed motion

  • Chapter 2 Dynamics And Control
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Experimental Robotics V

Part of the book series: Lecture Notes in Control and Information Sciences ((LNCIS,volume 232))

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Abstract

In this paper, we consider virtual sports systems as a useful application of virtual reality. A force display device used in such an application has to possess abilities of high speed motions and a large motion area. To satisfy those abilities, parallel wire mechanism is adopted for this device. Through some basic experimental results, we demonstrate that this device is capable of high speed motions enough to play virtual sports. Also we describe implementation of some virtual sports systems.

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References

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Alicia Casals Anibal T. de Almeida

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© 1998 Springer-Verlag London Limited

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Morizono, T., Kawamura, S. (1998). Toward virtual sports with high speed motion. In: Casals, A., de Almeida, A.T. (eds) Experimental Robotics V. Lecture Notes in Control and Information Sciences, vol 232. Springer, Berlin, Heidelberg. https://doi.org/10.1007/BFb0112955

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  • DOI: https://doi.org/10.1007/BFb0112955

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-76218-8

  • Online ISBN: 978-3-540-40920-5

  • eBook Packages: Springer Book Archive

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