Skip to main content
Log in

Exploring activity theory as a tool for evaluating interactivity and learning in virtual environments for children

  • Original Article
  • Published:
Cognition, Technology & Work Aims and scope Submit manuscript

Abstract

This paper explores the use of Activity Theory for the evaluation of user behaviour in immersive virtual environments. Specifically, the study of user behaviour focuses on interactivity, which is argued to be one of the most important processes that take place between a user and the system in virtual reality. The ultimate intention is to study the role and the effect of interactivity on learning and conceptual change and to examine how interaction and conceptual learning are related in the context of virtual environments developed primarily for informal educational settings. As a first step to this study, a set of exploratory experiments was carried out with children aged 7–12. The children were asked to complete tasks, such as the assembly of ancient columns from parts, which were designed to promote constructivist learning and explore the methods of carrying out in-depth experiments with children. This paper describes the analysis of these exploratory case studies from an Activity Theory perspective.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Fig. 1
Fig. 2
Fig. 3
Fig. 4
Fig. 5
Fig. 6
Fig. 7
Fig. 8
Fig. 9
Fig. 10
Fig. 11

Similar content being viewed by others

Notes

  1. The online database ‘Theory into Practice’ presents and provides references for over fifty different theories on learning, http://www.tip.psychology.org/theories.html [last accessed: April 2006].

  2. The CAVE (CAVE Automatic Virtual Environment) is a Registered Trademark of the Board of Trustees of the University of Illinois, originally designed by the Electronic Visualization Laboratory of the University of Illinois at Chicago (http://www.evl.uic.edu). Although the VR display actually used for these experiments was not an original CAVE, for the purpose of brevity and simplicity, we will be using the word CAVE throughout the paper when referring to it.

References

  • Barab SA, Hay K, Barnett MG (1999) Virtual solar system project: building understanding through model building. In: Annual Meeting of the American Educational Research Association, AERA, Montreal, Canada

  • Bødker S (1990) Through the interface: a human activity approach to user interface design. Lawrence Erlbaum, Hillsdale

    Google Scholar 

  • Brogni A, Slater M, Steed A (2003) More breaks less presence. In: Sixth Annual International Workshop on Presence

  • Engeström Y (1987) Learning by expanding: an activity-theoretical approach to developmental research. Orienta-Konsultit, Helsinki

  • Gabbard JL, Hix D, SwanII J (1999) User-centered design and evaluation of virtual environments. IEEE Comput Graph Appl 19(6):51–59

    Article  Google Scholar 

  • Harel I (1991) Children designers. Interdisciplinary constructions for learning and knowing mathematics in a computer-rich school. Ablex, Norwood

    Google Scholar 

  • Jonassen DH, Rohrer-Murphy L (1999) Activity theory as a framework for designing constructivist learning environments. Educ Technol Res Dev 47(1):61–79

    Article  Google Scholar 

  • Kolb DA (1984) Experiential learning: experience as the source of learning and development. Prentice-Hall, Englewood Cliffs

    Google Scholar 

  • Kuuti K (1996) Activity theory as a potential framework for human–computer interaction research. In: Nardi BA (ed) Context and consciousness: activity theory and human–computer interaction. MIT Press, Cambridge, pp 17–44

    Google Scholar 

  • Markopoulos P, Bekker M (2003) On assessing usability testing methods for children. Interact Comput 15(3):141–150

    Article  Google Scholar 

  • Marshall E, Nichols S, Wilson JR (2003) Interactivity, control of movement and realism: establishing the factors influencing virtual reality training. In: HCI International 2003. Lawrence Erlbaum Associates, Crete II:1188–1192

  • McMillan SJ (2002) Exploring models of interactivity from multiple research traditions: users, documents, and systems. In: Lievrouw L, Livingston S (eds) Handbook of new media. Sage, London, pp 162–182

    Google Scholar 

  • Nardi BA (ed) (1996) Context and consciousness: activity theory and human–computer interaction. MIT Press, Cambridge

  • Otero N, Rogers Y, du Boulay B (2001) Is interactivity a good thing? Assessing its benefits for learning. In: Nineth international conference on HCI. Lawrence Erlbaum, New Orleans, pp 790–794

  • Pares N, Pares R (2001) Interaction-driven virtual reality application design. A particular case El ball del fanalet or lightpools. PRESENCE Teleop Virt Environ 10(2):236–245

    Article  Google Scholar 

  • Park C, Ko H, Kim I-J, Ahn SC, Kwon Y-M, Kim H-G (2002) The making of Kyongju VR theatre. Institute of Electrical and Electronics Engineers, Orlando, pp 269–271

    Google Scholar 

  • Rafaeli S (1988) Interactivity: from new media to communication. In: Hawkins RP, Wieman JM, Pingree S (eds) Sage annual review of communication research: advancing communication science: merging mass and interpersonal processes, vol 16. Sage, Newbury Park, pp 110–134

  • Roussou M (2004) Interactivity and conceptual learning in virtual environments for children. In: ACM SIGCHI 2004 (CHI ‘04: Human Factors in Computing Systems) Extended Abstracts. ACM, Vienna, Austria, pp 1049–1050

  • Roussou M (2006) Interactivity and learning: examining primary school children’s activity within virtual environments. PhD thesis, University College London

  • Roussou M, Oliver M, Slater M (2006) The virtual playground: an educational virtual reality environment for evaluating interactivity and conceptual learning. J Virt Real 10(3–4):227–240. http://www.springerlink.com/content/8ptk37170086544h/, published online: 5 October 2006

    Google Scholar 

  • Roussou M, Slater M (2005) A virtual playground for the study of the role of interactivity in virtual learning environments. In: PRESENCE 2005: the 8th Annual International Workshop on Presence. International Society for Presence Research, London, UK, pp 245–253

  • Scaife M, Rogers Y (2001) Informing the design of a virtual environment to support learning in children. Int J Hum Comput Stud special issue on User Centred Design and Implementation of Virtual Environment 55:115–143

    MATH  Google Scholar 

  • Schell J, Shochet J (2001) Designing interactive theme park rides. IEEE Comput Graph Appl 21(4):11–13

    Article  Google Scholar 

  • Skinner BF (1950) Are theories of learning necessary? Psychol Rev 57(4):193–216

    Article  Google Scholar 

  • Slavin RE (1994) Educational psychology theory and practice. Allyn & Bacon, Boston

    Google Scholar 

  • Steuer J (1992) Defining virtual reality: dimensions determining telepresence. J Commun 42(4):73–93

    Article  Google Scholar 

  • van Kesteren IEH, Bekker MM, Vermeeren AP, Lloyd PA (2003) Assessing usability evaluation methods on their effectiveness to elicit verbal comments from children subjects. In: Interaction design and children preston. ACM, England, pp 41–49

  • Von Glaserfeld E (1984) An introduction to radical constructivism. In: Watzlawick P (ed) The invented reality. W. Norton, New York, pp 17–40

    Google Scholar 

  • Vygotsky LS (1978) Mind in society: the development of higher psychological processes. Harvard University Press, Cambridge

    Google Scholar 

  • Wiig EH, Wiig KM (1999) On conceptual learning. Working paper 1999-1 KRI WP 1999-1, Knowledge Research Institute, Arlington

  • Youngblut C (1998) Educational uses of virtual reality technology. Technical Report IDA Document D-2128, Institute for Defense Analyses

Download references

Acknowledgments

The authors wish to thank the children and their parents who participated in the exploratory studies. Many thanks are due to George Drettakis and his group (Alexandre Mangon-Olivier, in particular), Dimitris Christopoulos, George Papaioannou, and Athanasios Gaitatzes for their help in creating the virtual environments and performing the experiments. We also thank Angela M. Sasse for her comments on the report that preceded this paper. The studies for this research have been approved by the UCL Committee on the Ethics of Non-NHS Human Research, Study No. 0171/001.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Maria Roussou.

Rights and permissions

Reprints and permissions

About this article

Cite this article

Roussou, M., Oliver, M. & Slater, M. Exploring activity theory as a tool for evaluating interactivity and learning in virtual environments for children. Cogn Tech Work 10, 141–153 (2008). https://doi.org/10.1007/s10111-007-0070-3

Download citation

  • Received:

  • Accepted:

  • Published:

  • Issue Date:

  • DOI: https://doi.org/10.1007/s10111-007-0070-3

Keywords

Navigation