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Scout: a game speed analysis and tracking system

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Abstract

A sporting event game speed analysis and tracking system—Scout is presented in this paper. Common computer vision and pattern recognition methods, such as background subtraction, connected components labelling, morphology filtering, etc., are used for segmenting and tracking moving objects. A new vanishing-points-based method is proposed for the mapping between the screen (image) and physical (field) coordinate systems. The system is designed to evaluate football players’ performance and skills from the recorded training camps’ footages. The tracking results and performance analysis of real football training camps’ video clips are presented.

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Correspondence to Ping-Sing Tsai.

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Tsai, PS., Meijome, T. & Austin, P.G. Scout: a game speed analysis and tracking system. Machine Vision and Applications 18, 289–299 (2007). https://doi.org/10.1007/s00138-006-0058-7

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  • DOI: https://doi.org/10.1007/s00138-006-0058-7

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