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Computer vision for artists and designers: pedagogic tools and techniques for novice programmers

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Abstract

This article attempts to demystify computer vision for novice programmers through a survey of new applications in the arts, system design considerations, and contemporary tools. It introduces the concept and gives a brief history of computer vision within interactive art from Myron Kruger to the present. Basic techniques of computer vision such as detecting motion and object tracking are discussed in addition to various software applications created for exploring the topic. As an example, the results of a one-week machine vision workshop are presented to show how designers are able to apply their skills toward creating novel uses of these technologies. The article concludes with a listing of code for basic computer vision techniques.

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Acknowledgments

The author is grateful to Andy Cameron of Fabrica Center, Treviso, for organizing the workshop which led to this article; Jonathan Harris, Francesca Granato and Juan Ospina for their LimboTime project and its documentation; David Rokeby and Rafael Lozano–Hemmer for their kind permissions; and Casey Reas, editor of this volume, who made this article possible in numerous different ways.

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Correspondence to Golan Levin.

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Levin, G. Computer vision for artists and designers: pedagogic tools and techniques for novice programmers. AI & Soc 20, 462–482 (2006). https://doi.org/10.1007/s00146-006-0049-2

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  • DOI: https://doi.org/10.1007/s00146-006-0049-2

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