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Amplitude of weighted representation of voting games with several levels of approval

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Abstract

In this paper, we evaluate in the context of weighted (jk)-simple games, the maximal degree of perturbations which may be allowed, in voters weights and/or in the quotas, without changing the structure of the game. For this purpose, we extend on (jk)-simple games the notion of amplitude well known for ordinary simple games. Recall that, (jk)-simple games provide a model of decision making in which each voter has j levels of approval (inputs), while k levels of approval are permitted as collective decision (outputs). Here, the j inputs are qualitatively ordered, same are the k outputs. Ordinary simple games correspond to the particular case \(j=k=2\). Our results generalize those obtained by Freixas and Puente (Qüestiió 23(1):43–60, 1999) on ordinary simple games. We illustrate by computing the amplitude of some real world examples like the United Nations Security Council which is a (3, 2)-simple game.

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Acknowledgements

We thank two anonymous referees, whose comments have deeply improved the quality of this paper. We thank Nicolas Gabriel Andjiga, Bertrand Tchantcho, Louis-Aimé Fono, Issofa Moyouwou, and seminar participants at the research team of Social Sciences Mathematics at the University of Yaounde 1 for their comments and discussions.

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Correspondence to Bertrand Mbama Engoulou.

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Mbama Engoulou, B., Diffo Lambo, L. Amplitude of weighted representation of voting games with several levels of approval. Int J Game Theory 48, 1111–1137 (2019). https://doi.org/10.1007/s00182-019-00696-y

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