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Congestion Games with Linearly Independent Paths: Convergence Time and Price of Anarchy

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Abstract

We investigate the effect of linear independence in the strategies of congestion games on the convergence time of best improvement sequences and on the pure Price of Anarchy. In particular, we consider symmetric congestion games on extension-parallel networks, an interesting class of networks with linearly independent paths, and establish two remarkable properties previously known only for parallel-link games. We show that for arbitrary (non-negative and non-decreasing) latency functions, any best improvement sequence reaches a pure Nash equilibrium in at most as many steps as the number of players, and that for latency functions in class \(\mathcal{D}\) , the pure Price of Anarchy is at most \(\rho(\mathcal{D})\) , i.e. it is bounded by the Price of Anarchy for non-atomic congestion games. As a by-product of our analysis, we obtain that for symmetric network congestion games with latency functions in class \(\mathcal{D}\) , the Price of Stability is at most \(\rho(\mathcal{D})\) .

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Correspondence to Dimitris Fotakis.

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A preliminary version of this work appeared in the Proceedings of the 1st International Symposium on Algorithmic Game Theory (SAGT 2008), B. Monien and U.-P. Schroeder (Eds.), Lecture Notes in Computer Science 4997, pp. 33–45, Springer, 2008. This work was done while the author was with the Department of Information and Communication Systems Engineering, University of the Aegean, Greece.

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Fotakis, D. Congestion Games with Linearly Independent Paths: Convergence Time and Price of Anarchy. Theory Comput Syst 47, 113–136 (2010). https://doi.org/10.1007/s00224-009-9205-7

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