Zusammenfassung
Serious Games sind hochkomplex. Sie verbinden Game-Technologien und spielerische Konzepte mit weiteren Technologien und relevanten Konzepten für die verschiedenen Einsatzgebiete von Serious Games. Im Beitrag werden wissenschaftlich-technische Methoden, Konzepte und Software-Lösungen zur Erstellung, Steuerung und Evaluation von Serious Games vorgestellt, die in der Gruppe Serious Games am Fachgebiet Multimedia Kommunikation der TU Darmstadt entwickelt wurden. Praxisbeispiele umfassen die Bereiche Bildung und Training sowie Sport und Gesundheit.
References
Bartle R (1996) Hearts, clubs, diamonds, spades: Players who suit MUDs. J MUD Res 1:1
Boyd D (o. J.) Social Media is Here to Stay ... Now What? Vortrag, Microsoft Research Tech Fest, Redmond, 26 February 2009
Bradley M, Miccoli L, Escrig M, Lang P (2008) The pupil as a measure of emotional arousal and autonomic avtivation. Psychophysiology 45:602–607
Brumels KA, Blasius T, Cortright T, Oumedian D, Solberg B (2008) Comparison of efficacy between traditional and video game based balance programs. Clin Kinesiol J Am Kinesiotherapy Assoc 62(4):26–31
Csikszentmihalyi M (1996): Flow: The Psychology of Optimal Experiences. Harper Collins
Cuthbert BN, Schupp HT, Bradley MM, Birbaumer N, Lang P (2000) Brain potentials in affective picture processing: covariation with autonomic arousal and affective report. Biol Psychol 52:95–111
Damon W (1984) Peer education: The untapped potential. J Appl Dev Psychol 5(4):331–343
Drachen A, Copier M, Hitchens M, Montola M, Eladhari MP, Stenros J (2009) Role-Playing Games: The State of Knowledge. In: Breaking New Ground: Innovation in Games, Play, Practice and Theory. Proceedings of DiGRA 2009. Tampere DIGRA. 1–5
Göbel S, de Carvalho Rodrigues A, Mehm F, Steinmetz R (2009) Narrative Game-based Learning Objects for Story-based Digital Educational Games. In: Kickmeier-Rust MD (ed) Proceedings of the 1st International Open Workshop on Intelligent Personalization and Adaptation in Digital Educational Games, pp 43–53
Göbel S, de Carvalho Rodrigues A, Mehm F, Steinmetz R (2009) Narrative Game-based Learning Objects for Story-based Digital Educational Games. In: Kickmeier-Rust MD (ed) Proceedings of the 1st International Open Workshop on Intelligent Personalization and Adaptation in Digital Educational Games, pp 43–53
Göbel S, Gutjahr M, Steinmetz R (2011) What Makes a Good Serious Game – Conceptual Approach Towards a Metadata Format for the Description and Evaluation of Serious Games. Proceedings of the European Conference on Games Based Learning. Academic Conferences, Ltd., Reading, UK, pp 202–210
Göbel S, Hardy S, Wendel V, Mehm F, Steinmetz R et al (2010) Serious Games for Health – Personalized Exergames. In: Del Bimbo A (ed) Proceedings of ACM Multimedia International Conference. ACM
Göbel S, Wendel V, Ritter C, Steinmetz R et al (2010) Personalized, Adaptive Digital Educational Games using Narrative, Game-based Learning Objects. In: Zhang X (ed) Entertainment for Education. Digital Techniques and Systems. Springer, Berlin Heidelberg, pp 438–445
Goebl M, Drössler S, Färber G et al (2006) Systemplattform für videobasierte Fahrerassistenzsysteme. In: Levi P (ed) Autonome Mobile Systeme 2005. Informatik aktuell. Springer, Berlin, Heidelberg, S 187–193
Hämäläinen R, Oksanen K (2012) Challenge of Supporting Vocational Learning: Empowering Collaboration in a Scripted 3D Game – How Does Teachers’ Realtime Orchestration Make a Difference? Comp and Educ 59:281–293
Hardy S, Göbel S, Gutjahr M, Wiemeyer J, Steinmetz R (2012) Adaptation Model for Indoor Exergames. Int J Comput Sci Sport 11(1):73–85
Harteveld C (2011) Triadic Game Design. Springer
Kliem A, Wiemeyer A (2010) Comparison of a Traditional and a Video Game Based Balance Training Program. Proceedings of the GameDays 2010 – Serious Games for Sports and Health. TU Darmstadt, Institut für Sportwissenschaft, Darmstadt, pp 37–50
Köhler PT (2005) ITIL. Springer, Berlin Heidelberg
Kolb AY, Kolb DA (2005) The Kolb Learning Style Inventory – Version 3.1 Technical Specifications. Hay Group, Boston, USA
Konert J (2013) Interactive Multimedia Learning: Using Social Media for Peer Education in Single-Player Educational Games. Dissertation, Technische Universität Darmstadt
Korossy K et al (1999) Modelling knowledge as competence and performance. In: Albert D (ed) Knowledge Spaces Theories Empirical Research Applications, pp 103–132
Mehm F, Göbel S, Steinmetz R (2013) An Authoring Tool for Educational Adventure Games: Concept, Game Models and Authoring Processes. Int J Game-Based Learn 3(1):63–79
Nacke L (2009) Affective Ludology: Scientific Measurement of User Experience in Interactive Entertainment. Institute of Technology, Karlskrona, Sweden
Nacke L, Drachen A, Göbel S (2010) Methods for Evaluating Gameplay Experience in a Serious Gaming Context. Int J Comput Sci Sport 9:40–51
Richter K, Konert J, Bruder R, Göbel S (2012) Formatives Assessment durch Peer Review? Eine peer-basierte Diagnose- und Lernumgebung für den Mathematikunterricht. Tagungsband der GMLL 2012: Grundfragen multimedialen Lehrens und Lernens. Center für Digitale Systeme (CeDiS), Freie Universität Berlin, Berlin, Germany
Ritter S, Anderson JR, Koedinger KR, Corbett A (2007) Cognitive tutor: applied research in mathematics education. Psychon Bull Rev 14(2):249–255
Sandkuhl K (2005) Wissensportale. Informatik-Spektrum 28:193–201
Schandry R (2003) Biologische Psychologie. Beltz, Weinheim
Torrente J, Vallejo-Pinto JA, Moreno-Ger P, Fernandez-Manjon B (2011) Introducing Accessibility Features in an Educational Game Authoring Tool: The “Adventure” Experience. International Conference on Advanced Learning Technologies. IEEE, pp 341–343
Tychsen A, Hitchens M, Brolund T, Kavakli M (2005) The Game Master. Proceedings of the second Australasian conference on Interactive entertainment. Creativity & Cognition Studios Press Sydney, Australia, pp 215–222
Wendel V, Göbel S, Steinmetz R et al (2012) Game Mastering in Collaborative Multiplayer Serious Games. In: Müller S (ed) E-Learning and Games for Training, Education, Health and Sports – LNCS 7516. Springer, Heidelberg, pp 23–34
Wendel V, Gutjahr M, Göbel S, Steinmetz R (2012) Designing Collaborative Multiplayer Serious Games for Collaborative Learning. Proceedings of the CSEDU 2012, Springer, Heidelberg
Zea NP, Sánchez JLG, Gutiérrez FL, Cabrera MJ, Paderewski P (2009) Design of Educational Multiplayer Videogames: A Vision From Collaborative Learning. Adv Eng Softw 40(12):1251–1260
Author information
Authors and Affiliations
Corresponding author
Rights and permissions
About this article
Cite this article
Göbel, S., Mehm, F., Wendel, V. et al. Erstellung, Steuerung und Evaluation von Serious Games. Informatik Spektrum 37, 547–557 (2014). https://doi.org/10.1007/s00287-014-0824-2
Published:
Issue Date:
DOI: https://doi.org/10.1007/s00287-014-0824-2