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A framework to meet didactical requirements for serious game design

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Abstract

Interest in game-based training is growing within the industry. In this article, we present an interdisciplinary work on the application of computer game principles and techniques within an automation industry training scenario. A data flow-based component architecture forms the technical foundation of our system and enables us to exploit the capabilities of available middleware components like game or physics engines. An interactive simulation of a real automation plant is built as a combination of state-based and physical object behavior. A training scenario founded on didactical principles of video game is built with the help of our implemented system.

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Correspondence to Stefan Rilling.

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Rilling, S., Wechselberger, U. A framework to meet didactical requirements for serious game design. Vis Comput 27, 287–297 (2011). https://doi.org/10.1007/s00371-011-0550-6

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