Skip to main content
Log in

Synthetic motion capture: Implementing an interactive virtual marine world

  • Special issue on Real-time Virtual Worlds
  • Published:
The Visual Computer Aims and scope Submit manuscript

Abstract

Biomechanical simulation enables the realistic animation of animals in virtual worlds, but at significant computational cost. Synthetic motion capture is a low-cost technique that prescribes (i) the capture of motion data through the systematic simulation of biomechanical animal models and (ii) compilation of the captured data into kinematic action repertoires rich enough to support elaborate behavioral animation. Synthetic motion capture in conjunction with level-of-detail geometric modeling and object culling during rendering has enabled us to transform a system designed for the realistic offline biomechanical/behavioral animation of artificial fishes into a real-time, interactive, stereoscopic, virtual undersea experience.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Institutional subscriptions

Similar content being viewed by others

Author information

Authors and Affiliations

Authors

Rights and permissions

Reprints and permissions

About this article

Cite this article

Yu, Q., Terzopoulos, D. Synthetic motion capture: Implementing an interactive virtual marine world. The Visual Computer 15, 377–394 (1999). https://doi.org/10.1007/s003710050186

Download citation

  • Published:

  • Issue Date:

  • DOI: https://doi.org/10.1007/s003710050186

Navigation