Abstract
Surface skinning is a powerful tool that allows the designer to pass a B-spline surface through a set of curves. Although this technique has been in use for about two decades, its many problems raise questions about its usefulness as a design tool. The contribution of this paper is twofold: (1) several skinning problems are studied and analyzed, and (2) a solution is proposed that avoids all the anomalies at the expense of increasing the number of control points and the compute time.
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Published online: 15 March 2002
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Piegl, L., Tiller, W. Surface skinning revisited. Visual Comp 18, 273–283 (2002). https://doi.org/10.1007/s003710100156
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DOI: https://doi.org/10.1007/s003710100156