Abstract
In order to improve the user experience and efficiency of human–computer interaction in virtual reality technology, a comprehensive technology combined with high-tech achievements of multi-field is studied under the background of Internet of Things to realize the interaction between human and computer in a natural and intelligent way. The research results show that the interactive, simulated natural-state and three-dimensional environment can be formed at the display terminal through the processing and operation of information by computer program, which can make people feel immersed. It can be seen that in the environment of Internet of Things, the research on virtual reality technology should not only lay out top-level design and improve security and transmission efficiency, but also promote industrial application and enhance user stickiness. It would help to reveal the development trend of technology and the industrial layout and help relevant subjects to improve their level of technology R&D (research and development) and formulate competitive offensive and defensive strategies.
Similar content being viewed by others
References
Premsankar G, Di Francesco M, Taleb T (2018) Edge computing for the Internet of Things: a case study. IEEE IoT J 5(2):1275–1284
Noura M, Atiquzzaman M, Gaedke M (2019) Interoperability in internet of things: taxonomies and open challenges. Mob Netw Appl 24(3):796–809
Tang S, Shelden DR, Eastman CM, Pishdad-Bozorgi P, Gao X (2019) A review of building information modeling (BIM) and the internet of things (IoT) devices integration: present status and future trends. Autom Constr 101:127–139
Fraga-Lamas P, Fernández-Caramés TM, Blanco-Novoa Ó, Vilar-Montesinos MA (2018) A review on industrial augmented reality systems for the industry 4.0 shipyard. IEEE Access 6:13358–13375
Calyam P, Ricart G (2018) Research and infrastructure challenges for applications and services in the year 2021. ACM SIGCOMM Comput Commun Rev 46(3):11
Calyam P, Ricart G (2018) Research and infrastructure challenges for applications and services in the year 2021. ACM SIGCOMM Comput Commun Rev 46(3):11
Rodrigues JJ, Segundo DBDR, Junqueira HA, Sabino MH, Prince RM, Al-Muhtadi J, De Albuquerque VHC (2018) Enabling technologies for the internet of health things. IEEE Access 6:13129–13141
Lytras M, Visvizi A, Daniela L, Sarirete A, Ordonez De Pablos P (2018) Social networks research for sustainable smart education. Sustainability 10(9):2974
Jiang B, Yang J, Jiang N, Lv Z, Meng Q (2018) Quality assessment for virtual reality technology based on real scene. Neural Comput Appl 29(5):1199–1208
Park T, Zhang M, Lee Y (2018) When mixed reality meets internet of things: toward the realization of ubiquitous mixed reality. GetMobile Mob Comput Commun 21(1):10–14
Coogan CG, He B (2018) Brain–computer interface control in a virtual reality environment and applications for the internet of things. IEEE Access 6:10840–10849
Zhang F, Hu M, Che W, Lin H, Fang C (2018) Framework for virtual cognitive experiment in virtual geographic environments. ISPRS Int J Geo-Inf 7(1):36
Cecil J, Gupta A, Pirela-Cruz M, Ramanathan P (2018) An IoMT based cyber training framework for orthopedic surgery using next generation internet technologies. Inform Med Unlocked 12:128–137
Cheng J, Chen W, Tao F, Lin CL (2018) Industrial IoT in 5G environment towards smart manufacturing. J Ind Inf Integr 10:10–19
Ai Y, Peng M, Zhang K (2018) Edge computing technologies for Internet of Things: a primer. Digit Commun Netw 4(2):77–86
Mendes CR, Osaki RY, Da Costa C (2018) Application of Big Data and the Internet of Things in industry 4.0. Eur J Eng Res Sci 3(11):20–24
Aazam M, Zeadally S, Harras KA (2018) Offloading in fog computing for IoT: review, enabling technologies, and research opportunities. Future Gener Comput Syst 87:278–289
Camacho F, Cárdenas C, Muñoz D (2018) Emerging technologies and research challenges for intelligent transportation systems: 5G, HetNets, and SDN. Int J Interact Des Manuf (IJIDeM) 12(1):327–335
Chin J, Callaghan V, Allouch SB (2019) The Internet-of-Things: reflections on the past, present and future from a user-centered and smart environment perspective. J Ambient Intell Smart Environ 11(1):45–69
Tham JCK (2018) Interactivity in an age of immersive media: seven dimensions for wearable technology, internet of things, and technical communication. Tech Commun 65(1):46–65
Zhang J, Qu X, Sangaiah AK (2018) A study of green development mode and total factor productivity of the food industry based on the industrial Internet of Things. IEEE Commun Mag 56(5):72–78
Shi R, Gan Y, Wang Y (2018) Evaluating scalability bottlenecks by workload extrapolation. In: 2018 IEEE 26th international symposium on modeling, analysis, and simulation of computer and telecommunication systems (MASCOTS), 25 September, IEEE, pp 333–347
Shi R, Wang Y (2016) Cheap and available state machine replication. In: 2016 {USENIX} annual technical conference ({USENIX}{ATC} 16) 2016, pp 265–279
Acknowledgements
This research is supported by Shandong Provincial Natural Science Foundation (ZR2017QF015) and National Natural Science Foundation of China (No. 61902203).
Author information
Authors and Affiliations
Corresponding author
Ethics declarations
Conflict of interest
There is no conflict of interest.
Additional information
Publisher's Note
Springer Nature remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.
Rights and permissions
About this article
Cite this article
Lv, Z. Virtual reality in the context of Internet of Things. Neural Comput & Applic 32, 9593–9602 (2020). https://doi.org/10.1007/s00521-019-04472-7
Received:
Accepted:
Published:
Issue Date:
DOI: https://doi.org/10.1007/s00521-019-04472-7