Abstract
This paper proposes 3D-mesh watermarking based on projection onto convex sets (POCS). As such, a 3D-mesh model is iteratively projected onto two constraint convex sets until the convergence condition is satisfied. The sets consist of a robustness set and invisibility set designed to embed the watermark. The watermark can be extracted without the original mesh model using the decision values and index that the watermark was embedded with. Experimental results verify that the watermarked mesh model has both robustness against mesh simplification, cropping, scaling, rotation, translation, and vertex randomization and invisibility.
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ISO/IEC 14772-1, The Virtual Reality Modeling Language
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Lee, SH., Kwon, KR. Mesh watermarking based projection onto two convex sets. Multimedia Systems 13, 323–330 (2008). https://doi.org/10.1007/s00530-007-0095-8
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DOI: https://doi.org/10.1007/s00530-007-0095-8