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1D selection of 2D objects in head-worn displays

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Abstract

 In current desktop user interfaces, selection is usually accomplished easily with a mouse or a similar two-dimensional locator. In wearable computing, however, controlling two dimensions simultaneously gets significantly harder: a change in one dimension results easily in an undesired change in the other dimension as well when the user is occupied with a parallel task – such as walking. We present a way to overcome this problem by applying one-dimensional selection for graphical user interfaces in head-worn displays. Our new interaction technique allows a wearable computer user to perform object selection tasks easily and accurately. The technique is based on a visible circle on the screen. The user controls the circle, altering its radius with a one-dimensional valuator. The midpoint of the circle is in the middle of the screen. The object currently on the perimeter of the circle is highlighted and can be selected. Our preliminary usability evaluation, applying our custom evaluation method designed especially for walking users, indicates that the proposed technique is usable also when walking.

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Received: 1 May 2002 / Accepted: 5 October 2002

Acknowledgements The authors wish to thank Hannu Nieminen from Nokia Research Center for reviewing. The authors are associated with TaUCHI (The CHI unit at The University of Tampere, Finland) and wish to thank Kari-Jouko Räihä, the head of the unit, and Roope Raisamo, for comments and support.

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Lehikoinen, J., Röykkee, M. 1D selection of 2D objects in head-worn displays. Pers Ubiquit Comput 7, 44–52 (2003). https://doi.org/10.1007/s00779-002-0212-9

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  • DOI: https://doi.org/10.1007/s00779-002-0212-9

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