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Sketching up the world: in situ authoring for mobile Augmented Reality

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Abstract

We present a novel system allowing in situ content creation for mobile Augmented Reality in unprepared environments. This system targets smartphones and therefore allows a spontaneous authoring while in place. We describe two different scenarios, which are depending on the size of the working environment and consequently use different tracking techniques. A natural feature-based approach for planar targets is used for small working spaces whereas for larger working environments, such as in outdoor scenarios, a panoramic-based orientation tracking is deployed. Both are integrated into one system allowing the user to use the same interaction for creating the content applying a set of simple, yet powerful modeling functions for content creation. The resulting content for Augmented Reality can be shared with other users using a dedicated content server or kept in a private inventory for later use.

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Notes

  1. http://www.wikitude.org.

  2. http://www.layar.com.

  3. http://autodesk.com.

  4. http://www.blender.org/.

  5. http://www.buildar.co.nz.

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Acknowledgments

This work was sponsored by the Christian Doppler Laboratory for Handheld Augmented Reality and by the Austrian Research Promotion Agency (FFG) under contract no. FIT-IT 820922 (SMART Vidente).

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Correspondence to Tobias Langlotz.

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Langlotz, T., Mooslechner, S., Zollmann, S. et al. Sketching up the world: in situ authoring for mobile Augmented Reality. Pers Ubiquit Comput 16, 623–630 (2012). https://doi.org/10.1007/s00779-011-0430-0

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  • DOI: https://doi.org/10.1007/s00779-011-0430-0

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