Abstract
In-car devices with speech user interfaces are proliferating. How can we build these interfaces such that they allow human–computer interactions with multiple devices to overlap in time, but without interfering with the driving task? We suggest that interface design can be inspired by the way people deal with this problem in human–human dialogues and propose discovering human dialogue behaviors of interest through experiments. In this paper, we discuss how to design an appropriate human–human dialogue scenario for such experiments. We also report on one human–human experiment, in terms of the dialogue behaviors found, and impact on the verbal tasks and on driving. We also offer design considerations based on the results of the study.
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Notes
Most of this work is derived from the second author’s Ph.D. dissertation [5].
Some subject pairs, including the ones from the dialogue excerpt in Table 1, decided that the dispatcher’s first utterance would also reveal the location of the dispatcher’s object. Thus, utterance 1 in Table 1 is also communicating that the dispatcher’s object is in the kitchen. In our study, three of the 16 participant pairs negotiated during the training period.
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Acknowledgments
This work was funded by the NSF under grant IIS-0326496 and by the US Department of Justice under grants 2006DDBXK099, 2008DNBXK221, 2009D1BXK021, and 2010DDBXK226.
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Kun, A.L., Shyrokov, A. & Heeman, P.A. Interactions between human–human multi-threaded dialogues and driving. Pers Ubiquit Comput 17, 825–834 (2013). https://doi.org/10.1007/s00779-012-0518-1
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DOI: https://doi.org/10.1007/s00779-012-0518-1