Abstract
Pervasive educational games have the potential to transfer learning content to real-life experiences beyond lecture rooms, through realizing field trips in an augmented or virtual manner. This article introduces the pervasive educational game “RouteMe” that brings the rather abstract topic of routing in ad hoc networks to real-world environments. The game is designed for university-level courses and supports these courses in a motivating manner to deepen the learning experience. Students slip into the role of either routing nodes or applications with routing demands. On three consecutive levels of difficulty, they get introduced with the game concept, learn the basic routing mechanisms and become aware of the general limitations and functionality of routing nodes. This paper presents the pedagogical and technical game concept as well as findings from an evaluation in a university setting.
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Notes
Bachelor thesis about the evaluation method: http://apache.cs.uni-potsdam.de/de/profs/ifi/mm/studentische-arbeiten/Dehne2012.pdf.
Project thesis including the user experience tests: http://apache.cs.uni-potsdam.de/de/profs/ifi/mm/studentische-arbeiten/RouteMe_LemckeHaedge.pdf.
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Lemcke, S., Haedge, K., Zender, R. et al. RouteMe: a multilevel pervasive game on mobile ad hoc routing. Pers Ubiquit Comput 19, 537–549 (2015). https://doi.org/10.1007/s00779-015-0843-2
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DOI: https://doi.org/10.1007/s00779-015-0843-2