Abstract:
We report from a Research Atelier that explored how ubiquitous computing could be applied to fun and entertainment. The Atelier lasted for five days, starting with two days of scenario development and brainstorming activities. This led to three fairly concrete – though very different – game ideas. The background and motivation for the Atelier is described, as well as the method used and the games developed.
Similar content being viewed by others
Author information
Authors and Affiliations
Additional information
Correspondence to: Mr S. Bjork, PLAY Studio, Interactive Institute, Box 620, SE 40530 Goteborg, Sweden.
Rights and permissions
About this article
Cite this article
Björk, S., Holopainen, J., Ljungstrand, P. et al. Designing Ubiquitous Computing Games – A Report from a Workshop Exploring Ubiquitous Computing Entertainment . Personal Ub Comp 6, 443–458 (2002). https://doi.org/10.1007/s007790200048
Issue Date:
DOI: https://doi.org/10.1007/s007790200048