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Designing Ubiquitous Computing Games – A Report from a Workshop Exploring Ubiquitous Computing Entertainment

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Abstract:

We report from a Research Atelier that explored how ubiquitous computing could be applied to fun and entertainment. The Atelier lasted for five days, starting with two days of scenario development and brainstorming activities. This led to three fairly concrete – though very different – game ideas. The background and motivation for the Atelier is described, as well as the method used and the games developed.

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Correspondence to: Mr S. Bjork, PLAY Studio, Interactive Institute, Box 620, SE 40530 Goteborg, Sweden.

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Björk, S., Holopainen, J., Ljungstrand, P. et al. Designing Ubiquitous Computing Games – A Report from a Workshop Exploring Ubiquitous Computing Entertainment . Personal Ub Comp 6, 443–458 (2002). https://doi.org/10.1007/s007790200048

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  • DOI: https://doi.org/10.1007/s007790200048

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