Skip to main content
Log in

Evaluation study on realistic sensation in tele-communication environment with ultra-resolution video by multiple cameras on tiled display wall

  • Original Article
  • Published:
Artificial Life and Robotics Aims and scope Submit manuscript

Abstract

To enhance a high-realistic sensation for participants in tele-communication over the Internet, space sharing by displaying super-quality video is effective. However, in commonly used tele-communication systems, participants have found it difficult to feel an ordinary presence and realistic sensation in real environments, and an effective solution has still not been proposed. We have constructed a tele-communication environment to display an ultra-resolution video which realizes a display resolution over 4K on a tiled display wall by multi-transmitting each video captured by multiple cameras. Nonetheless, the need for objective evaluation and analysis on the realistic sensation that participants feel in tele-communication has been increasing. However, there are only a few case studies on detailed analysis and evaluation of the factors required for realistic sensation in tele-communication. In this paper, we have conducted an experiment to evaluate and analyze the effectiveness of realistic sensation and its effect on participants in this tele-communication environment. From experimental results, we have shown that this tele-communication environment has a strong tendency to provide higher realistic sensation for estimators.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Institutional subscriptions

Fig. 1
Fig. 2
Fig. 3
Fig. 4
Fig. 5
Fig. 6
Fig. 7
Fig. 8

Similar content being viewed by others

References

  1. Ni T, Schmidt GS, Staadt OG, Livingston MA, Ball R, May R (2006) A survey of large high-resolution display technologies, techniques, and applications, Proc. of IEEE conference on Virtual Reality, pp 223–236

  2. Jeong B, Leigh J, Johnson A, Renambot L, Brown MD, Jagodic R, Nam S, Hur H (2010) Ultrascale collaborative visualization using a display-rich global cyberinfrastructure. IEEE Comput Gr Appl 30(3):71–83

    Article  Google Scholar 

  3. Ebara Y, Kukimoto N, Leigh J, Koyamada K (2007) Tele-immersive collaboration using high-resolution video in tiled displays environment, IEEE 21st International Conference on Advanced Information Networking and Applications (AINA 2007), 2, pp 953–958

  4. Ebara Y, Noda S, Sakuraba A, Shibata Y (2014) Experimental evaluation on transmission and display of ultra-Resolution video on tiled display wall in JGN-X testbed, Proc. of IEEE 2014 International Conference on Network-Based Information Systems, pp 393–398

  5. Ando H (2009) Human perceptual and cognitive mechanisms of presence and its evaluation methods (in Japanese). J Inst Image Inf Telev Eng 63(12):1727–1730

    Google Scholar 

  6. Namiki I, Ohba Y, Miyauchi M, Jimbo Y (1994) Multimedia service system experiments as part of VI & P comprehensive experiments, 5th IEEE COMSOC International Workshop on Multimedia Communications

  7. Ichikawa Y, Okada K, Jeong G, Tanaka S, Matsushita Y (1995) MAJIC videoconferencing system: experiments, evaluation and improvement, the 4th European Conference on Computer-Supported Cooperative Work, pp 279–292

  8. Sadagic A, Towles H, Holden L, Daniilidis K, Zeleznik B (2001) Tele-immersion Portal: Towards an ultimate synthesis of computer graphics and computer vision systems, the 4th Annual International Workshop on Presence

  9. Kauff P, Schreer O (2002) An immersive 3D video-conferencing system using shard virtual team user environments, the 4th International Conference on Collaborative Virtual Environments (CVE ’02), pp 105–112

  10. Ishii H, Kobayashi M (1992) ClearBoard: A seamless medium for shared drawing and conversation with eye contact, the ACM CHI 92 Human Factors in Computing Systems Conference, pp 525–532

  11. Nguyen D, Canny J (2005) MultiView: Spatially faithful group video conferencing, the SIGCHI Conference on Human Factors in Computing Systems (CHI ’05), pp 799–808

  12. Sumino S, Yamadera H, Mimura I (1997) High-fidelity telecommunication system using large screen displays (in Japanese). Hitachi Rev 79(7):55–60

    Google Scholar 

  13. Sugimoto O, Naito S (2013) A study on relation between subjective quality of being realistic and its quality components in 4K television viewing (in Japanese), IEICE Technical Report, IMQ2012-41, pp 41–44

  14. Kukimoto N, Nonaka J, Ebara Y, Koyamada K (2005) Scientific visualization in collaborative virtual environment with PDA-based control and 3D annotation. JSME Int J Ser B 48(2):252–258

    Article  Google Scholar 

  15. Tanikawa T, Suzuki Y, Hirota K, Hirose M (2005) Real world video avatar : Real-time and real-size transmission and presentation of human figure, 15th International Conference on Artificial Reality and Telexistence (ICAT 2005) pp 112–118

  16. Ogi T, Sakai M (2006) Communication in the networked immersive environment, ASIAGRAPH 2006. Yokohama, Japan, pp 67–72

  17. Humphreys G, Houston M, Ng Y, Frank R, Ahern S, Kirchner P, Klosowski J. T (2002) Chromium: a stream-processing frame-work for interactive rendering on clusters, 29th Annual Conference on Computer Graphics and Interactive Techniques, pp 693–702

  18. Doerr K, Kuester F (2011) CGLX: a scalable, high-performance visualization framework for networked display environments. IEEE Trans Vis Comput Gr 17(3):320–332

    Article  Google Scholar 

  19. New Generation Network Testbed JGN-X, http://www.jgn.nict.go.jp/english/index.html

  20. Ebara Y, Kukimoto N, Koyamada K (2008) Evaluation experiment on eye-to-eye contact in remote communication with tiled displays environments, IEEE 22nd International Conference on Advanced Information Networking and Applications -Workshop-, pp 1017–1022

  21. Kurosu M, Yamadera H, Mimura I (1996) Optimal size of the human-body on the screen. Int J Psychol 31(3–4):4795

    Google Scholar 

Download references

Acknowledgements

Special thanks goes to Prof. Yoshitaka Shibata and students of his laboratory in Graduate School of Software and Information Science, Iwate Prefectural University for more support in this experiments.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Yasuo Ebara.

Additional information

This work was presented in part at the 21st International Symposium on Artificial Life and Robotics, Beppu, Oita, January 20–22, 2016.

About this article

Check for updates. Verify currency and authenticity via CrossMark

Cite this article

Ebara, Y. Evaluation study on realistic sensation in tele-communication environment with ultra-resolution video by multiple cameras on tiled display wall. Artif Life Robotics 22, 24–30 (2017). https://doi.org/10.1007/s10015-016-0335-0

Download citation

  • Received:

  • Accepted:

  • Published:

  • Issue Date:

  • DOI: https://doi.org/10.1007/s10015-016-0335-0

Keywords

Navigation