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The use of force feedback and auditory cues for performance of an assembly task in an immersive virtual environment

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Abstract

Using an immersive virtual environment, this study investigated whether the inclusion of force feedback or auditory cues improved manipulation performance and subjective reports of usability for an assembly task. Twenty-four volunteers (12 males and 12 females) were required to assemble and then disassemble five interconnecting virtual parts with either auditory, force, or no feedback cues provided. Performance for the assembly task was measured using completion time and number of collisions between parts, while the users’ preferences across conditions were evaluated using subjective reports of usability. The results indicated that the addition of force feedback slowed completion time and led to more collisions between parts for males. In contrast, females exhibited no change in the mean completion time for the assembly task but did show an increase in collision counts. Despite these negative performance findings when adding force feedback, users did report perceived increases in realism, helpfulness and utility towards the assembly task when force feedback was provided. Unlike force feedback, the results showed that auditory feedback, indicating that parts had collided during the assembly task, had no negative performance effects on the objective measures while still increasing perceived realism and overall user satisfaction. When auditory cues and force feedback were presented together, performance times, number of collisions, and usability were not improved compared to conditions containing just auditory cues or force feedback alone. Based on these results, and given the task and display devices used in the present study, the less costly option of excluding auditory and force feedback cues would produce the best performance when measured by the number of collisions and completion time. However, if increased ratings of usability for an assembly task are desired while maintaining objective performance levels and reduced cost, then the inclusion of auditory feedback cues is best.

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Acknowledgements

This research was supported in part by an equipment grant from the Office of Naval Research (NOO0149710388) to Woodrow Barfield. Greg Edwards was supported by a postgraduate grant received from the Canadian National Science and Engineering Research Council.

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Correspondence to Gregory W. Edwards.

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Edwards, G.W., Barfield, W. & Nussbaum, M.A. The use of force feedback and auditory cues for performance of an assembly task in an immersive virtual environment. Virtual Reality 7, 112–119 (2004). https://doi.org/10.1007/s10055-004-0120-6

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  • DOI: https://doi.org/10.1007/s10055-004-0120-6

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