Skip to main content

Advertisement

Log in

A hybrid reality environment and its application to the study of earthquake engineering

  • Original Article
  • Published:
Virtual Reality Aims and scope Submit manuscript

Abstract

Visualization can provide the much needed computer-assisted design and analysis environment to foster problem-based learning, while Virtual Reality (VR) can provide the environment for hands-on manipulation, stimulating interactive learning in engineering and the sciences. In this paper, an interactive 2D and 3D (hybrid) environment is described, which facilitates collaborative learning and research and utilizes techniques in visualization and VR, therefore enhancing the interpretation of physical problems within these fields. The environment described, termed VizClass, incorporates a specially designed lecture room and laboratory integrating both 2-D and 3-D spatial activities by coupling a series of interactive projection display boards (touch-sensitive whiteboards) and a semi-immersive 3D wall display. The environment is particularly appealing for studying critical, complex engineering problems, for example, where time-varying feature modifications and coupling between multiple modes of movement are occurring. This paper describes the hardware architecture designed for this new hybrid environment as well as an initial application within the environment to the study of a real case history building subjected to a variety of earthquakes. The example simulation uses field measured seismic data sources, and illustrations of simple visual paradigms to provide an enhanced understanding of the physical model, the damage accumulated by the model, and the association between the measured and observed data. A detailed evaluation survey was also conducted to determine the merits of the presented environment and the techniques implemented. Results substantiate the plausibility of using these techniques for more general, everyday users. Over 70% of the survey participants believed that the techniques implemented were valuable for engineers.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Fig. 1
Fig. 2
Fig. 3
Fig. 4
Fig. 5
Fig. 6
Fig. 7
Fig. 8
Fig. 9
Fig. 10
Fig. 11
Fig. 12
Fig. 13
Fig. 14
Fig. 15

Similar content being viewed by others

Notes

  1. We are using Fakespace PinchGloves with Ascension Nest of Birds electromagnetic trackers.

References

  • 3dMax (2003) 3D Studio Max Software Platform. http://www.3dmax.com/,2003.

  • Abowd GD (1999) Classroom 2000: an experiment with the instrumentation of a living educational environment. IBM Syst J 38(4):508–530

    Article  Google Scholar 

  • Abowd GD, Brotherton JA, Bhalodia J (2000) Classroom 2000: a system for capturing and accessing multimedia classroom experiences. In: Conference on Human Factors in Computing Systems CHI 98, May 2000

  • Bouchlaghem N, Sher W, Beacham N (2000) Computer imagery and visualization in civil engineering education. J Comput Civil Eng 14(2):134–140

    Article  Google Scholar 

  • California Geological Survey (2003) California Strong Motion Instrumentation Program (CSMIP). http://www.consrv.ca.gov/cgs/smip/about.htm

  • Cross B, Smith S, Kennedy C, Arbogast S (2002) Virtual reality retrofit demonstrations. In: National Conference on Earthquake Engineering, Boston, MA

  • CUREE (1998) Conference and workshop on research on the Northridge, California Earthquake of January 17, 1994. Consortium of Universities for research in earthquake engineering. Sponsored by the National Earthquake Hazards Reduction Program (NEHRP)

  • Future Computing Environments Group Georgia Institute of Technology eClass (2003) (Formerly Classroom2000). http://www.cc.gatech.edu/fce/eclass/

  • Haque ME (2001) Web-based visualization techniques for structural design education American Society for Engineering Education (ASEE) Annual Conference and Exposition

  • Johanson B, Fox A, Winograd T (2002) The interactive workspaces project: experiences with ubiquitous computing rooms. IEEE Pervasive Comput 1(2):71–78

    Article  Google Scholar 

  • Lin C-R, Loftin RB (1998) Application of virtual reality in the interpretation of geoscience data. In: Proceedings of the ACM symposium on Virtual reality software and technology, pp 187–194

  • Ponnekanti SR, Johanson B, Kiciman E, Fox A (2003) Portability extensibility and robustness in iROS. In: IEEE International Conference on Pervasive Computing and Communications (Percom 2003), Dallas-Fort Worth TX, March 2003, pp 11–19

  • Raskar R, Welch G, Cutts M, Lake A, Stesin L, Fuchs H (1998) The office of the future: a unified approach to image-based modeling and spatially immersive displays. In: Computer Graphics Proceedings SIGGRAPH, Orlando Florida July 1998. ACM

  • SCEDC (2003) Southern California Earthquake Data Center (SCEDC). http://www.scecdc.scec.org/

  • Sebok A, Nystad E, Helgar S (2004) Navigation in desktop virtual environments: an evaluation and recommendations for supporting usability. Virtual Reality 8(1):26–40

    Article  Google Scholar 

  • Smith SP, Marsh T (2004) Evaluating design guidelines for reducing user disorientation in a desktop virtual environment. Virtual Reality 8(1):55–62

    Article  Google Scholar 

  • Stanford University Department of Computer Science (2003) iRoom—Stanford Interactive Workspaces Project. http://graphics.stanford.edu/projects/iwork/room.html

  • Trifunac MD, Ivanovic SS, Todorovska MI (1999) Instrumented 7-storey reinforced concrete building in Van Nuys California: description of the damage from the 1994 Northridge earthquake and strong motion data. Technical Report, 1999

  • UNC (2003) University of North Carolina at Chapel Hill, Department of Computer Science. Office of the Future Project. http://www.cs.unc.edu/raskar/Office/

  • Witmer BG, Singer MJ (1998) measuring presence in virtual environments: a presence questionnaire. Presence 7(3):225–240

    Article  Google Scholar 

Download references

Acknowledgements

This research is supported by the National Science Foundation, under Grant Number EIA-0203528 and the Holmes Fellowship Foundation. The last author was supported by the Pacific Earthquake Engineering Research (PEER) Internship program during the study. The Van Nuys building owners graciously provided building drawings and allowing us access to the structure. Their support is greatly appreciated. The assistance of the students in Civil Engineering and Computer Science that participated in the evaluation survey is also appreciated.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Tara C. Hutchinson.

Appendix

Appendix

1.1 Sample of evaluation questionnaire

Fig. 16
figure 16

Demographic questions

Fig. 17
figure 17

Identification questions

Fig. 18
figure 18

Qualitative questions

Rights and permissions

Reprints and permissions

About this article

Cite this article

Hutchinson, T.C., Kuester, F., Hsieh, TJ. et al. A hybrid reality environment and its application to the study of earthquake engineering. Virtual Reality 9, 17–33 (2005). https://doi.org/10.1007/s10055-005-0001-7

Download citation

  • Received:

  • Accepted:

  • Published:

  • Issue Date:

  • DOI: https://doi.org/10.1007/s10055-005-0001-7

Keywords

Navigation