Abstract
In this paper, we explore the use of printed tangible props as input devices for scientific visualization. Three-dimensional printing technology is used to create a physical representation of data. The object is then used as a tangible input prop, which exactly matches the data. In addition, two-handed interaction with a stylus is performed on the prop without the use of buttons, instead relying on the detection of contact between the stylus and the prop through precise calibration and tracking. This allows the sense of touch to be harnessed to create a more efficient and natural interaction method for scientific visualizations in virtual and augmented reality. We explain the concept of tangible props and where it can be applied. We also consider the technical requirements of systems using such props. Finally, we present our example application, which uses printed tangible props for interactive measurement of marine coral data. The use of tangible props is found to improve the usability of the application.
Similar content being viewed by others
References
Conner BD, Snibbe SS, Herndon KP, Robbins DC, Zeleznik RC, van Dam A (1992) Three-dimensional widgets. In: SI3D ‘92 proceedings of the 1992 symposium on interactive 3D graphics, pp 183–188
Couture N, Rivière G, Reuter P (2008) Geotui: a tangible user interface for geoscience. In: TEI ‘08 proceedings of the 2nd international conference on tangible and embedded interaction, pp 89–96
Fitzmaurice GW, Ishii H, Buxton WAS (1995) Bricks: laying the foundations for graspable user interfaces. In: CHI ‘95 proceedings of the SIGCHI conference on human factors in computing systems, pp 442–449
Gillet A, Sanner M, Stoffler D, Goodsell D, Olson A (2004) Augmented reality with tangible auto-fabricated models for molecular biology applications. In: VIS ‘04 proceedings of the conference on visualization 2004, pp 235–242
Hinckley K, Pausch R, Goble JC, Kassell NF (1994) Passive real-world interface props for neurosurgical visualization. In: CHI ‘94 proceedings of the SIGCHI conference on human factors in computing systems, pp 452–458
Ishii H (2008) Tangible bits: beyond pixels. In: TEI ‘08 proceedings of the 2nd international conference on tangible and embedded interaction
Ishii H, Ullmer B (1997) Tangible bits: towards seamless interfaces between people, bits and atoms. In: CHI ‘97 proceedings of the SIGCHI conference on Human factors in computing systems, pp 234–241
Kok AJ, van Liere R (2004) Co-location and tactile feedback for 2D widget manipulation. In: Proceedings IEEE conference on virtual reality 2004, pp 233–234
Kruszyński KJ, van Liere R (2008) Tangible interaction for 3D widget manipulation in virtual environments. In: EGVE ‘08 proceedings eurographics symposium on virtual environments 2008, pp 89–95
Kruszyński KJ, Kaandorp JA, van Liere R (2007) A computational method for quantifying morphological variation in scleractinian corals. Coral Reefs 26(4):831–840
Mulder JD (2006) Occlusion in mirror-based co-located augmented reality systems. Presence 15(1):93–107
Ortega M, Coquillart S (2005) Prop-based haptic interaction with co-location and immersion: an automotive application. In: HAVE 2005 Proceedings of the IEEE international workshop on haptic audio visual environments and their applications, 2005
Acknowledgments
This work was carried out in the context of the Virtual Laboratory for e-Science project (http://www.vl-e.nl). This project is supported by a BSIK grant from the Dutch Ministry of Education, Culture and Science (OC&W) and is part of the ICT innovation program of the Ministry of Economic Affairs (EZ).
Author information
Authors and Affiliations
Corresponding author
Rights and permissions
About this article
Cite this article
Kruszyński, K.J., van Liere, R. Tangible props for scientific visualization: concept, requirements, application. Virtual Reality 13, 235–244 (2009). https://doi.org/10.1007/s10055-009-0126-1
Received:
Accepted:
Published:
Issue Date:
DOI: https://doi.org/10.1007/s10055-009-0126-1