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Design of a collaborative virtual environment for training security agents in big events

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Abstract

This paper describes a design of a collaborative virtual environment (CVE) for training security agents in big events. The CVE was modelled with Autodesk 3ds Max, while Unity 3D was used to create the terrain and implement the features that make up a virtual environment. The Brazilian soccer stadium known as Maracanã and its surroundings were chosen as the real counterparts of the CVE. The usability of the CVE was evaluated through simulations involving security agents dealing with threats related to suspects carrying radioactive material in big events. In order to perform these simulations, we use the same procedures used during 2014 FIFA World Cup and planned to be used in Rio 2016 Olympic Games. The main objective of this work is to verify the feasibility of designing a CVE and its usability for training security agents involved in big events issues. Results indicated that the proposed CVE has been successful concerning both, design and usability, besides of helping to improve the ability of each member of the security team on performing his duty.

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Acknowledgements

The authors gratefully acknowledge the support of Conselho Nacional de Pesquisas (CNPq) and Fundação de Amparo a Pesquisa do Rio de Janeiro (FAPERJ).

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Correspondence to Claudio Passos.

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Passos, C., da Silva, M.H., Mol, A.C.A. et al. Design of a collaborative virtual environment for training security agents in big events. Cogn Tech Work 19, 315–328 (2017). https://doi.org/10.1007/s10111-017-0407-5

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  • DOI: https://doi.org/10.1007/s10111-017-0407-5

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