Skip to main content

Advertisement

Log in

Let me play: unfolding the research landscape on ICT as a play-based tool for children with disabilities

  • Review Paper
  • Published:
Universal Access in the Information Society Aims and scope Submit manuscript

Abstract

This paper reviews the literature devoted to the state of ICT as a play-based tool for children with disabilities published between 2014 and 2016. The purpose of the study was to unfold the notions on the research topic “ICT as a play-based tool for children with disabilities” for the construction of a research body map following a four-step approach, on the basis of three consecutive years. The applied approach resulted in the development of a map which contained two generic categories and four subthemes. The data of this study surfaced additional evidence that more work was needed for the distinct domains to become a joint and autonomous field of study. The developed map will, therefore, inform and reinforce professionals involved in the life context of the child with disability for the future and current trends included in the research agenda. Finally, this review can certainly stand as a precursor for studies to follow.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Fig. 1
Fig. 2
Fig. 3
Fig. 4

Similar content being viewed by others

References

  1. Committee of the Rights of the Child: A guide for non-governmental organizations reporting to the committeeon the rights of a child. http://www.ohchr.org/EN/HRBodies/CRC/Pages/CRCIntro.aspx (2006). Accessed 10 July 2016

  2. Gestwicki, C.: Developmentally Appropriate Practice: Curriculum and Development in Early Education. Cengage learning. Delmar, New York (2013)

    Google Scholar 

  3. Lieberman, D.A., Fisk, M.C., Biely, E.: Digital games for young children ages three to six: From research to design. Comput. Schools 26(4), 299–313 (2009)

    Article  Google Scholar 

  4. Global Vision Project: Global vision of rehabilitation and recreation for people with disabilities in the 21st century. http://globalvisionproject.org/ (2011). Accessed 15 July 2016

  5. Committee of the Rights of the Child: General comment No. 17 on the right of the child to rest, leisure, play, recreational activities, cultural life and the arts (art. 31). http://www.ohchr.org/EN/HRBodies/CRC/Pages/CRCIntro.aspx (2013). Accessed 10 July 2016

  6. Hussaan, A.M., Sehaba, K., Mille, A.: Tailoring serious games with adaptive pedagogical scenarios: a serious game for persons with cognitive disabilities. In: Proceedings of the 11th IEEE international conference on advanced learning technologies (ICALT), pp. 486–490. Athens, Georgia, USA (2011)

  7. Hamm, E.M., Mistrett, S.G., Ruffino, A.G.: Play outcomes and satisfaction with toys and technology of young children with special needs. J. Spec. Educ. Technol. 21(1), 29–35 (2005)

    Article  Google Scholar 

  8. Drager, K.D., Light, J.C., Carlson, R., D’Silva, K., Larsson, B., Pitkin, L., Stopper, G.: Learning of dynamic display AAC technologies by typically developing 3-year-oldseffect of different layouts and menu approaches. J. Speech Lang. Hearing Res. 47(5), 1133–1148 (2004)

    Article  Google Scholar 

  9. Frost, J.L., Wortham, S.C., Reifel, R.S.: Play and Child Development. Prentice Hall, Upper Saddle River (2008)

    Google Scholar 

  10. Hofferth, S.L.: Home media and children’s achievement and behavior. Child Dev. 81(5), 1598–1619 (2010)

    Article  Google Scholar 

  11. Bouck, E.C., Flanagan, S.: Technological advances in special education.In: Rotatori, A.F., Bakken, J.P., Burkhardt, S., Obiakor, F.E., Sharma, U. (eds.) Special Education International Perspectives: Biopsychosocial, Cultural, and Disability Aspects, pp. 209–235. Emerald Group Publishing, Bingley, (2014)

    Chapter  Google Scholar 

  12. Lidström, H., Hemmingsson, H.: Benefits of the use of ICT in school activities by students with motor, speech, visual, and hearing impairment: a literature review. Scand. J. Occup. Therapy 21(4), 251–266 (2014)

    Article  Google Scholar 

  13. Zaphiris, P., Kurniawan, S., Ghiawadwala, M.: A systematic approach to the development of research-based web design guidelines for older people. Univ. Access Inform. Soc. 6(1), 59–75 (2007)

    Article  Google Scholar 

  14. Parmaxi, A., Zaphiris, P., Papadima-Sophocleous, S., Ioannou, A.: Mapping the landscape of computer-assisted language learning: an inventory of research. Interact. Technol. Smart Educ. 10(4), 252–269 (2013)

    Article  Google Scholar 

  15. Maurer, D., Warfel, T.: Card sorting: a definitive guide. http://boxesandarrows.com/card-sorting-a-definitive-guide/ (2004). Accessed 15 July 2016

  16. Patton, M.Q.: Qualitative Research and Evaluation Methods, 3rd edn. Sage, Thousand Oaks (2002)

    Google Scholar 

  17. Richardson, U., Lyytinen, H.: The GraphoGame method: the theoretical and methodological background of the technology-enhanced learning environment for learning to read. Hum. Technol. 10(1), 39–60 (2014)

    Article  Google Scholar 

  18. Wainer, J., Robins, B., Amirabdollahian, F., Dautenhahn, K.: Using the humanoid robot KASPAR to autonomously play triadic games and facilitate collaborative play among children with autism. IEEE Trans. Auton. Ment. Dev. 6(3), 183–199 (2014)

    Article  Google Scholar 

  19. Conchinha, C.: Playful learning: educational robotics applied to students with learning disabilities. In: Proceedings of the international symposium on computers in education (SIIE), pp. 167–171. IEEE, Setúbal, Portugal (2015)

  20. Huijnen, C.A., Lexis, M.A., Jansens, R., Witte, L.P.: Mapping robots to therapy and educational objectives for children with autism spectrum disorder. J. Autism Dev. Disord. 46(6), 2100–2114 (2016)

    Article  Google Scholar 

  21. Schuller, B., Marchi, E., Baron-Cohen, S., O’Reilly, H., Pigat, D., Robinson, P., Daves, I.: The state of play of ASC-Inclusion: an integrated Internet-based environment for social inclusion of children with autism spectrum conditions. In: Proceedings of the 2nd international workshop on digital games for empowerment and inclusion (IDGEI 2014). ACM, Haifa, Israel (2014)

  22. Malinverni, L., MoraGuiard, J., Padillo, V., Mairena, M., Hervás, A., Pares, N.: Participatory design strategies to enhance the creative contribution of children with special needs. In: Proceedings of the 2014 conference on interaction design and children (IDC ’14), pp. 85–94. ACM, New York, USA (2014)

  23. Cano, A.R., Fernández-Manjón, B., García-Tejedor, ÁJ.: GLAID: designing a game learning analytics model to analyze the learning process in users with intellectual disabilities. In: Proceedings of the 6th EAI international conference on serious games, interaction and simulation (SGames), pp. 45–52. Springer, Porto, Portugal (2016)

    Google Scholar 

  24. Zidianakis, E., Zidianaki, I., Ioannidi, D., Partarakis, N., Antona, M., Paparoulis, G., Stephanidis, C.: Employing ambient intelligence technologies to adapt games to children’s playing maturity. In: Proceedings of the International Conference on Universal Access in Human-Computer Interaction, pp. 577–589. Springer International Publishing, Cham (2015)

    Chapter  Google Scholar 

  25. Drigas, A., Vlachou, J.A.: Information and communication technologies (ICTs) and autistic spectrum disorders (ASD). Int. J. Recent Contrib. Eng. Sci. IT (iJES) 4(1), 4–10 (2016)

    Article  Google Scholar 

  26. Main, S., O’Rourke, J., Morris, J., Dunjey, H.: Focus on the journey, not the destination: digital games and students with disability. Issues Educ. Res. 26(2), 315–331 (2016)

    Google Scholar 

  27. Manrique, A.L., Kozma, E.V.B., Dirani, E.A.T., da Silva, M.L., Frere, A.F.: ICTs in the classroom, multiliteracy and special education: a required interface. Creat. Educ. 7(07), 963 (2016)

    Article  Google Scholar 

  28. Besio, S., Carnesecchi, M.: Adaptive tools and methods to improve children’s learning to play. In: Collection of the second annual international scientific conference early childhood care and education, Mozaika Sintez, Moscow (2012)

  29. Besio, S., Carnesecchi, M.: The challenge of a research network on play for children with disabilities. Procedia-Soc. Behav. Sci. 146, 9–14 (2014)

    Article  Google Scholar 

  30. Lin, C.Y., Chang, Y.M.: Interactive augmented reality using Scratch 2.0 to improve physical activities for children with developmental disabilities. Res. Dev. Disabil. 37, 1–8 (2015)

    Article  Google Scholar 

  31. Malinverni, L., Mora-Guiard, J., Padillo, V., Valero, L., Hervás, A., Pares, N.: An inclusive design approach for developing video games for children with Autism Spectrum Disorder. Comput. Hum. Behav. (2016). https://doi.org/10.1016/j.chb.2016.01.018

    Article  Google Scholar 

  32. Drigas, A.S., Elektra, B.: Dyslexia and ICTs, assessment and early intervention in kindergarten. Int. J. Emerg. Technol. Learn. (iJET) 11(02), 53–56 (2016)

    Article  Google Scholar 

  33. Zakari, H.M., Ma, M., Simmons, D.: A Review of serious games for children with autism spectrum disorders (ASD). In: Proceedings of the International Conference on Serious Games Development and Applications, pp. 93–106. Springer International Publishing, New York (2014)

    Chapter  Google Scholar 

  34. Mishra, M.P., Sharma, V.K., Tripathi, R.C.: ICT as a tool for teaching and learning in respect of learner with disability. Indira Gandhi National Open University, New Delhi (2015)

    Google Scholar 

  35. Boucenna, S., Narzisi, A., Tilmont, E., Muratori, F., Pioggia, G., Cohen, D., Chetouani, M.: Interactive technologies for autistic children: a review. Cogn. Comput. 6(4), 722–740 (2014)

    Article  Google Scholar 

  36. Standen, P., Brown, D., Roscoe, J., Hedgecock, J., Stewart, D., Trigo, M.J.G., Elgajiji, E.: (2014) Engaging students with profound and multiple disabilities using humanoid robots. In: International Conference on Universal Access in Human-Computer Interaction, pp. 419–430. Springer International Publishing, New York

    Google Scholar 

  37. Cumming, T.M., Strnadová, I., Singh, S.: iPads as instructional tools to enhance learning opportunities for students with developmental disabilities: an action research project. Action Res. 12(2), 151–176 (2014)

    Article  Google Scholar 

  38. Wolff, M., Gattegno, M.P., Adrien, J.L., Gabeau, C., Isnard, P.: Contribution of tablets to the support of children and adolescents with autistic disorders. EJA 4(5–6), 261–282 (2014)

    Google Scholar 

  39. Roldán-Álvarez, D., Gomez, J., Márquez-Fernández, A., Martín, E., Montoro, G.: Mobile devices as assistive technologies for asd: experiences in the classroom. In: International Conference of Design, User Experience, and Usability, pp. 187–197. Springer International Publishing, New York (2016)

    Chapter  Google Scholar 

  40. Istenic Starcic, A., Bagon, S.: ICT-supported learning for inclusion of people with special needs: review of seven educational technology journals, 1970–2011. Br. J. Edu. Technol. 45(2), 202–230 (2014)

    Article  Google Scholar 

  41. Dandashi, A., Karkar, A.G., Saad, S., Barhoumi, Z., Al-Jaam, J., Saddik, A.E.: Enhancing the cognitive and learning skills of children with intellectual disability through physical activity and edutainment games. Int. J. Distrib. Sensor Netw. 2015, 1 (2015)

    Google Scholar 

  42. Besio, S., Bulgarelli, D., Stancheva-Popkostadinova, V.: Play development in children with disabilties. Walter de Gruyter GmbH & Co KG, Berlin (2016)

    Book  Google Scholar 

  43. Besio, S., Bulgarelli, D., Stancheva-Popkostadinova, V.: Play development in children with disabilties. Berlin, Boston: Sciendo Migration. https://www.degruyter.com/view/product/481126 (2017). Accessed 30 Mar 2018

  44. Barron, C., Beckett, A., Coussens, M., et al.: Barriers to Play and Recreation for Children and Young People with Disabilities. Exploring Environmental Factors. Berlin, Boston: Sciendo Migration. https://www.degruyter.com/view/product/481918 (2017). Accessed 10 Jan 2018

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Efi A. Nisiforou.

Rights and permissions

Reprints and permissions

About this article

Check for updates. Verify currency and authenticity via CrossMark

Cite this article

Nisiforou, E.A., Zaphiris, P. Let me play: unfolding the research landscape on ICT as a play-based tool for children with disabilities. Univ Access Inf Soc 19, 157–167 (2020). https://doi.org/10.1007/s10209-018-0627-3

Download citation

  • Published:

  • Issue Date:

  • DOI: https://doi.org/10.1007/s10209-018-0627-3

Keywords

Navigation