Skip to main content

Advertisement

Log in

Computer art design based on artificial intelligence

  • Published:
Cluster Computing Aims and scope Submit manuscript

Abstract

This article studies the design of computer art based on artificial intelligence in the digital media environment, and mainly discusses the re-creation of the classic animated images. By analyzing and summarizing the animated images, the components needed to form the characters that are classified. We use real-coded genetic algorithm to generate a large number of flexible components. At the same time, it improves the genetic strategy in the process of operation and designs corresponding fitness functions according to the characteristics of the animated image. According to the shape modification method of NURBS curve, we increase the diversity of generative populations to construct a rich and varied library of components. Using automatic assembly method, the selection of components, we can produce a wide range of different styles of animation image.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Institutional subscriptions

Fig. 1
Fig. 2
Fig. 3
Fig. 4
Fig. 5
Fig. 6

Similar content being viewed by others

References

  1. Jacobs, B., Wright, S.: Reynolds N (2017) Reevaluating the concrete–explanatory animation creation as a digital catalyst for cross-modal cognition. Mind Cult. Act. 6, 1–14 (2017)

    Google Scholar 

  2. Wishart, J.M., Wakley, G.: Interdisciplinary interactions within a small-scale research initiative investigating animation creation as a means of teaching and learning. Int. J. Res. Method Educ. 40(2), 1–12 (2017)

    Google Scholar 

  3. Cui, X., Diao, J., Liu, Y., et al.: Study on the three dimensional animation creation based on digital technology and multimedia simulation. Revista De La Facultad De Ingenieria. 32(3), 65–72 (2017)

    Google Scholar 

  4. Wei, W.: Research on animation creation based on performance style of oil painting. Agro Food Ind. Hi Tech 28(1), 1613–1616 (2017)

    Google Scholar 

  5. Tang, J.X.: New ideas for the development of animation industry based on new media context——the creation and development of popular-science animation. J. Nanchang Coll. Educ. 9(7), 22–26 (2015)

    Google Scholar 

  6. Lee, V.R.: Combining high-speed cameras and stop-motion animation software to support students’ modeling of human body movement. J. Sci. Educ. Technol. 24(2–3), 178–191 (2015)

    Article  Google Scholar 

  7. Vít, L., Bláha, J.D.: A study of the user friendliness of temporal legends in animated maps. Acta Universitatis Carol. Geogr. 47, 53–61 (2016)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Fang Wang.

Rights and permissions

Reprints and permissions

About this article

Check for updates. Verify currency and authenticity via CrossMark

Cite this article

Wang, F. Computer art design based on artificial intelligence. Cluster Comput 22 (Suppl 6), 13881–13887 (2019). https://doi.org/10.1007/s10586-018-2121-3

Download citation

  • Received:

  • Revised:

  • Accepted:

  • Published:

  • Issue Date:

  • DOI: https://doi.org/10.1007/s10586-018-2121-3

Keywords

Navigation