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Coordinated development model of E-sports based on three party game

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Abstract

Information technology is a globally recognized new revolution in science and technology that is happening, which greatly improves the production efficiency. China began to develop information industry in the 1990s. After realizing the catch-up disadvantages of independent research and development, it started to open its market to exchange for technology. After decades of technological catch-up and game, some areas of China’s information industry have been able to compete with the cutting-edge technologies in Europe and America. This paper mainly studies the adaptability of technological catch-up theory to the development of information industry in China; analyzes the tripartite game between catching-up firms, leading firms and government in the process of technological catch-up; and proves the validity of the theory through case studies.

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Yongming, L., Wang, Y. & Haohao, S. Coordinated development model of E-sports based on three party game. Cluster Comput 22 (Suppl 2), 4805–4812 (2019). https://doi.org/10.1007/s10586-018-2390-x

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  • DOI: https://doi.org/10.1007/s10586-018-2390-x

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