Skip to main content

Advertisement

Log in

Interactive painterly rendering with artistic error correction

  • Published:
Multimedia Tools and Applications Aims and scope Submit manuscript

Abstract

An artist’s painting is affected by factors such as how he observes objects, his skill in using a brush and materials, and the experience that allows him to correctly apply his skills. The process inevitably results in mistakes contrary to the painter’s original intention. This is a distinguishing factor between painting and photography, but this is the essence of the beauty of painting. The inadequacy of a human being to make a painting exactly as he pleases (as a photograph creates a direct representation of itself) is the starting point of creating a creative work. This paper explains the algorithm that reproduces human errors, as well as the stroke data collection method. Although the results of this research are mainly stylized renderings of modern oil paintings, they have unlimited scalability, in that they can play the role to perform a basic framework. These allow the experimentation with many painting styles through the modification of input data and error generation algorithms.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Fig. 1
Fig. 2
Fig. 3
Fig. 4
Fig. 5
Fig. 6
Fig. 7
Fig. 8
Fig. 9
Fig. 10
Fig. 11
Fig. 12
Fig. 13
Fig. 14
Fig. 15

Similar content being viewed by others

References

  1. Baxter W, Wendt J, Lin MC (2004) Impasto—a realistic, interactive model for paint. In: Proc. NPAR’04, pp 45–56

  2. DeCarlo D, Santella A (2002) Stylization and abstraction of photographs. ACM Trans Graph 21(3):769–776

    Article  Google Scholar 

  3. Gooch B, Coombe G, Shirley P (2002) Artistic vision: painterly rendering using computer vision techniques. In: Proc. NPAR’02, pp 83–90

  4. Gooch B, Gooch A (2001) Non-photorealistic rendering. A.K. Peters, Natic

    MATH  Google Scholar 

  5. Grosser M (1951) Painter’s eye. Rinehart

  6. Haeberli P (1990) Paint by numbers: abstract image representations. ACM SIGGRAPH Comput Graph 24(4):207–214

    Article  Google Scholar 

  7. Hays J, Essa I (2004) Image and video based painterly animation. In: Proc. NPAR’04, pp 113–120

  8. Hertzmann A (1998) Painterly rendering with curved brush strokes of multiple sizes. In: Proc. SIGGRAPH’98, pp 453–460

  9. Hertzmann A (2002) Fast paint texture. In: Proc. of NPAR’02, pp 91–96

  10. Hertzmann A, Perlin K (2000) Painterly rendering for video and interaction. In: Proc. NPAR’00, pp 7–12

  11. Kasao A, Miyata K (2006) Algorithmic painter: a npr method to generate various styles of painting. Vis Comput 22(1):14–27

    Article  Google Scholar 

  12. Litwinowicz PC (1997) Processing images and video for an impressionist effect. In: Proc. SIGGRAPH’97, pp 407–414

  13. Nehab D, Velho L (2002) Multiscale moment-based painterly rendering. In: Proc. of SIBGRAPI’02, pp 244–251

  14. Park Y, Yoon K (2008) Painterly animation using motion maps. Graph Models 70(1–2):1–15

    Article  MathSciNet  Google Scholar 

  15. Rewald J (1990) History of impressionism. Harry N. Abrams, New York

    Google Scholar 

  16. Salisbury MP, Wong MT, Hughes JF, Salesin DH (1997) Orientable textures for image-based pen-and-ink illustration. In: SIGGRAPH 97 conference proceedings, pp 401–406

  17. Schlechtweg S, Germer T, Strothotte T (2005) Renderbots—multi agent systems for direct image generation. Comput Graphics Forum 24(2):283–290

    Article  Google Scholar 

  18. Seo S, Yoon K (2010) Color juxtaposition for pointillism based on an artistic color model and a statistical analysis. Vis Comput 26(6–8):421–431

    Article  Google Scholar 

  19. Shiraishi M, Yamaguchi Y (2000) An algorithm for automatic painterly rendering based on local source image approximation. In: Proc. NPAR’00, pp 53–58

  20. Strothotte T, Schlechtweg S (2002) Non-photorealistic computer graphics: modeling, rendering and animation. Morgan Kaufmann, San Francisco

    Google Scholar 

  21. Tucker P (1986) Monet at Argenteuil. Yale University Press, New Haven

    Google Scholar 

Download references

Acknowledgements

This work was supported by the Postdoctoral Research Program of Chung-Ang University 2010 year and the Korean Science and Engineering Foundation (KOSEF) grant funded by the Korean government (MEST) (No.20100018445).

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to SangHyun Seo.

Rights and permissions

Reprints and permissions

About this article

Cite this article

Seo, S., Ryoo, S. & Park, J. Interactive painterly rendering with artistic error correction. Multimed Tools Appl 65, 221–237 (2013). https://doi.org/10.1007/s11042-011-0796-z

Download citation

  • Published:

  • Issue Date:

  • DOI: https://doi.org/10.1007/s11042-011-0796-z

Keywords

Navigation