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Augmented reality versus conventional interface: Is there any difference in effectiveness?

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Abstract

The moment immediately before the “add to cart” decision is very critical in online shopping. Drawing on theories of transfer, spreading activation and human-computer interaction, the superiority of markerless Augmented Reality (AR) and Marker-based augmented reality (M) over Conventional Interactive (CI) is hypothesized. Although those multimedia tools are not part of the product/brand motivating the consumer interest they interfere in the interactive performance of the ecommerce. 150 consumers in a lab experiment showed higher emotional response, interactive response and brand evaluation in M and AR than CI. Contrary to what was expected the usability results were the inverse. That is, usability of CI outperforms M and AR. Considering only AR and M interfaces their effect on psychological variables was not statistically significant. A sophisticated or a simple interface had no impact on intention to buy the target brand, but the brand recommendation improved from M to AR. The differing effect of those three interface systems was mediated by brand familiarity, perceived risk, opinion leadership and positive emotional traits.

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Correspondence to Pedro Quelhas Brito.

Appendix

Appendix

Extraction Method: Principal Component Analysis.

Rotation Method: Varimax with Kaiser Normalization.

Emotional response

(Mehrabian and Russell 1974)

Components

Responsiveness

Arousal

1 Stimulated / Relaxed

,886

 

2 Excited / Calm

,907

 

3 Frenzied / Sluggish

,665

 

4 Jittery / Dull

,408

,328

5 Wide-awake / Sleepy

 

,932

6 Unaroused / Aroused

,801

,369

7 Super active / Passive

,532

,681

8 Enthusiastic / Apathetic

,451

,734

Interactive response

(Lavie and Tractinsky 2004)

Components

Aesthetics

Usability

Organization

1. Ease of use

 

,813

 

2 Intuitive navigation

 

,559

,434

3 Response speed

 

,855

 

4 Organization

 

,306

,740

5 Ease of control

 

,854

 

6 Layout aesthetics

,678

 

,520

7 Pleasant design

,708

 

,508

8 Design “clean”

,512

 

,676

9 Use of special effects

,744

  

10 Symmetric design

,333

 

,706

11 Creative design

,874

  

12 Original design

,904

  

13 Sophisticated design

,872

  

Attitude toward the Brand

(Aaker 1997)

Components

Daring

Contemporary

1 Boldness

,694

 

2 Fashion tendency

,421

,727

3 Exciting / Thrilling

,738

 

4 Youthful

 

,861

5 Cool

 

,827

6 Unique

,826

 

7 Independent

,693

 

8 Pioneer

,656

,369

9 Spirited / Entertaining

,509

,678

10 Imaginative

,563

,531

11 Contemporary

,305

,617

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Brito, P.Q., Stoyanova, J. & Coelho, A. Augmented reality versus conventional interface: Is there any difference in effectiveness?. Multimed Tools Appl 77, 7487–7516 (2018). https://doi.org/10.1007/s11042-017-4658-1

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