Abstract
The moment immediately before the “add to cart” decision is very critical in online shopping. Drawing on theories of transfer, spreading activation and human-computer interaction, the superiority of markerless Augmented Reality (AR) and Marker-based augmented reality (M) over Conventional Interactive (CI) is hypothesized. Although those multimedia tools are not part of the product/brand motivating the consumer interest they interfere in the interactive performance of the ecommerce. 150 consumers in a lab experiment showed higher emotional response, interactive response and brand evaluation in M and AR than CI. Contrary to what was expected the usability results were the inverse. That is, usability of CI outperforms M and AR. Considering only AR and M interfaces their effect on psychological variables was not statistically significant. A sophisticated or a simple interface had no impact on intention to buy the target brand, but the brand recommendation improved from M to AR. The differing effect of those three interface systems was mediated by brand familiarity, perceived risk, opinion leadership and positive emotional traits.
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Appendix
Appendix
Extraction Method: Principal Component Analysis.
Rotation Method: Varimax with Kaiser Normalization.
Emotional response (Mehrabian and Russell 1974) | Components | |
---|---|---|
Responsiveness | Arousal | |
1 Stimulated / Relaxed | ,886 | |
2 Excited / Calm | ,907 | |
3 Frenzied / Sluggish | ,665 | |
4 Jittery / Dull | ,408 | ,328 |
5 Wide-awake / Sleepy | ,932 | |
6 Unaroused / Aroused | ,801 | ,369 |
7 Super active / Passive | ,532 | ,681 |
8 Enthusiastic / Apathetic | ,451 | ,734 |
Interactive response (Lavie and Tractinsky 2004) | Components | ||
---|---|---|---|
Aesthetics | Usability | Organization | |
1. Ease of use | ,813 | ||
2 Intuitive navigation | ,559 | ,434 | |
3 Response speed | ,855 | ||
4 Organization | ,306 | ,740 | |
5 Ease of control | ,854 | ||
6 Layout aesthetics | ,678 | ,520 | |
7 Pleasant design | ,708 | ,508 | |
8 Design “clean” | ,512 | ,676 | |
9 Use of special effects | ,744 | ||
10 Symmetric design | ,333 | ,706 | |
11 Creative design | ,874 | ||
12 Original design | ,904 | ||
13 Sophisticated design | ,872 |
Attitude toward the Brand (Aaker 1997) | Components | |
---|---|---|
Daring | Contemporary | |
1 Boldness | ,694 | |
2 Fashion tendency | ,421 | ,727 |
3 Exciting / Thrilling | ,738 | |
4 Youthful | ,861 | |
5 Cool | ,827 | |
6 Unique | ,826 | |
7 Independent | ,693 | |
8 Pioneer | ,656 | ,369 |
9 Spirited / Entertaining | ,509 | ,678 |
10 Imaginative | ,563 | ,531 |
11 Contemporary | ,305 | ,617 |
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Brito, P.Q., Stoyanova, J. & Coelho, A. Augmented reality versus conventional interface: Is there any difference in effectiveness?. Multimed Tools Appl 77, 7487–7516 (2018). https://doi.org/10.1007/s11042-017-4658-1
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DOI: https://doi.org/10.1007/s11042-017-4658-1