Abstract
Museums are good places for learning and nowadays many museums are integrating digital media such as video and increasingly moving towards using virtual reality. In the physical world people used to seek information from object surfaces e.g. posters on the wall and this has been used as a metaphor in the virtual reality museum: numerous videos were inhabited within virtual objects and shaped cross-objects user interfaces (COUIs). However, how such interfaces perform for video interactions still needs more investigations. In this study we implemented and investigated COUIs in comparison with the conventional card-style user interfaces and the plain virtual reality user interfaces in the virtual reality museum. The results reported no significant differences in the perceived usability or learning experience between these user interfaces, except the COUIs had a lower level of satisfaction than the card-style user interfaces. However, the COUIs showed greater efficiency with shorter eye fixation durations and higher saccade frequencies, and within these COUIs instances, namely the fully-detached, semi-attached, and fully-attached COUIs, the fully-attached instance was closest to the form of interacting with physical object surfaces and it reported highest efficiency as well. Rationales behind these results and implications generalising for the future design of COUIs, are discussed.
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Acknowledgements
The authors thank the reviewers for their helpful comments. The research is supported by the funding of “National Key R&D program” (2016YFB1001304).
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Appendices
Appendix 1
Questionnaire 1 – Early Experience and Attitudes
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1.
I have been to museums.
1 (never)---2 --- 3 --- 4 --- 5 (everyday)
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2.
I think the museum is a good place of learning.
1 (strongly disagree)---2 --- 3 --- 4 --- 5 (strongly agree)
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3.
I think the exhibition and interaction in the museum help the learning.
1 (strongly disagree)---2 --- 3 --- 4 --- 5 (strongly agree)
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4.
I have used virtual reality devices to learn some topics.
1 (never)---2 --- 3 --- 4 --- 5 (everyday)
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5.
I think virtual reality technology will enhance the learning effect in museums.
1 (strongly disagree)---2 --- 3 --- 4 --- 5 (strongly agree)
Appendix 2
Questionnaire 2 – Perceived Usability (SUS)
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1.
I am willing to use this VR-based museum for learning.
1 (strongly disagree)---2 --- 3 --- 4 --- 5 (strongly agree)
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2.
I feel like this museum scene is complicated.
1 (strongly disagree)---2 --- 3 --- 4 --- 5 (strongly agree)
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3.
I think this museum is easy to use.
1 (strongly disagree)---2 --- 3 --- 4 --- 5 (strongly agree)
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4.
I need some help to use this museum and related user interfaces.
1 (strongly disagree)---2 --- 3 --- 4 --- 5 (strongly agree)
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5.
I think this museum and its scenes have well designed functions.
1 (strongly disagree)---2 --- 3 --- 4 --- 5 (strongly agree)
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6.
I think there are some inconsistent features in this museum.
1 (strongly disagree)---2 --- 3 --- 4 --- 5 (strongly agree)
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7.
I believe most people can learn to use this museum quickly.
1 (strongly disagree)---2 --- 3 --- 4 --- 5 (strongly agree)
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8.
I think the use of this museum is troublesome.
1 (strongly disagree)---2 --- 3 --- 4 --- 5 (strongly agree)
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9.
I am confident I can use this museum.
1 (strongly disagree)---2 --- 3 --- 4 --- 5 (strongly agree)
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10.
I need to learn something before I can master this virtual reality museum.
1 (strongly disagree)---2 --- 3 --- 4 --- 5 (strongly agree)
Appendix 3
Questionnaire 3 – learning experience
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1.
I feel like the use of this virtual reality museum is smooth and satisfied.
1 (strongly disagree)---2 --- 3 --- 4 --- 5 (strongly agree)
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2.
I feel like the virtual reality museum helps me understand the exhibitions and the environments.
1 (strongly disagree)---2 --- 3 --- 4 --- 5 (strongly agree)
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3.
I think the virtual reality museum enhances my willingness of learning.
1 (strongly disagree)---2 --- 3 --- 4 --- 5 (strongly agree)
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4.
I feel like I have learnt some new stuffs from this virtual reality museum and related scenes.
1 (strongly disagree)---2 --- 3 --- 4 --- 5 (strongly agree)
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5.
Please use keywords to describe the details of the virtual reality museum
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Sun, L., Zhou, Y., Hansen, P. et al. Cross-objects user interfaces for video interaction in virtual reality museum context. Multimed Tools Appl 77, 29013–29041 (2018). https://doi.org/10.1007/s11042-018-6091-5
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DOI: https://doi.org/10.1007/s11042-018-6091-5