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SDF-2-SDF Registration for Real-Time 3D Reconstruction from RGB-D Data

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Abstract

We tackle the task of dense 3D reconstruction from RGB-D data. Contrary to the majority of existing methods, we focus not only on trajectory estimation accuracy, but also on reconstruction precision. The key technique is SDF-2-SDF registration, which is a correspondence-free, symmetric, dense energy minimization method, performed via the direct voxel-wise difference between a pair of signed distance fields. It has a wider convergence basin than traditional point cloud registration and cloud-to-volume alignment techniques. Furthermore, its formulation allows for straightforward incorporation of photometric and additional geometric constraints. We employ SDF-2-SDF registration in two applications. First, we perform small-to-medium scale object reconstruction entirely on the CPU. To this end, the camera is tracked frame-to-frame in real time. Then, the initial pose estimates are refined globally in a lightweight optimization framework, which does not involve a pose graph. We combine these procedures into our second, fully real-time application for larger-scale object reconstruction and SLAM. It is implemented as a hybrid system, whereby tracking is done on the GPU, while refinement runs concurrently over batches on the CPU. To bound memory and runtime footprints, registration is done over a fixed number of limited-extent volumes, anchored at geometry-rich locations. Extensive qualitative and quantitative evaluation of both trajectory accuracy and model fidelity on several public RGB-D datasets, acquired with various quality sensors, demonstrates higher precision than related techniques.

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Correspondence to Miroslava Slavcheva.

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Communicated by Michael S. Brown.

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Slavcheva, M., Kehl, W., Navab, N. et al. SDF-2-SDF Registration for Real-Time 3D Reconstruction from RGB-D Data. Int J Comput Vis 126, 615–636 (2018). https://doi.org/10.1007/s11263-017-1057-z

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