Skip to main content
Log in

Real-Time Texture Synthesis Using s-Tile Set

  • Regular Paper
  • Published:
Journal of Computer Science and Technology Aims and scope Submit manuscript

Abstract

This paper presents a novel method of generating a set of texture tiles from samples, which can be seamlessly tiled into arbitrary size textures in real-time. Compared to existing methods, our approach is simpler and more advantageous in eliminating visual seams that may exist in each tile of the existing methods, especially when the samples have elaborate features or distinct colors. Texture tiles generated by our approach can be regarded as single-colored tiles on each orthogonal direction border, which are easier for tiling and more suitable for sentence tiling. Experimental results demonstrate the feasibility and effectiveness of our approach.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Institutional subscriptions

Similar content being viewed by others

References

  1. Efros A A, Leung T K. Texture synthesis by nonparametric sampling. In Proc. International Conference on Computer Vision, Corfu, Greece, 1999, pp.1033–1038.

  2. Wei L Y, Levoy M. Fast texture synthesis using tree structured vector quantization. In Proc. SIGGRAPH 2000, San Antonio, July 2000, pp.479–488.

  3. Ashikhmin M. Synthesizing natural texture. In Proc. 2001 ACM Symposium on Interactive 3D Graphics, Research Triangle Park, USA, 2001, pp.217–226.

  4. Efros A A, Freeman W T. Image quilting for texture synthesis and transfer. In Proc. SIGGRAPH 2001, Los Angeles, August 2001, pp.341–346.

  5. Hertzmann A, Jacobs C E, Oliver N et al. Image analogies. In Proc. SIGGRAPH 2001, Los Angeles, August 2001, pp.327–339.

  6. Nealen A, Alexa M. Hybrid texture synthesis. In Proc. the 14th Eurographics Workshop on Rendering, Leuven, Belgium, 2003. pp.97–105.

  7. Kwatra V, Schodl A, Essa I et al. Graphcut texture: Image and video synthesis using graph cuts. In Proc. SIGGRAPH 2003, San Diego, California, July 2003, pp.277–286.

  8. Cohen M F, Shade J, Hiller S et al. Wang tiles for image and texture generation. In Proc. SIGGRAPH 2003, San Diego, California, July 2003, pp.287–302.

  9. Wen C H, Zhang X Y, Tan T S. Generating an ω-tile set for texture synthesis. In Proc. Computer Graphics International 2005, Stony Brook, New York, June 2005, pp.22–24.

  10. Haindl M, Hatka M. A roller — Fast sampling-based texture synthesis algorithm. In Proc. 13th Int. Conf. Central Europe on Computer Graphics, Plzen, Czech Republic, January 2005, pp.93–96.

  11. Xu Y Q, Guo B N, Shum H Y. Chaos mosaic: Fast and memory efficient texture synthesis. Technical Report, MSRTR-2000-32, Microsoft Research, 2000.

  12. Liang L, Liu C, Xu Y Q et al. Real-time texture synthesis by patch-based sampling. ACM Trans. Graphics, 2001, 20(3): 127–150.

    Article  Google Scholar 

  13. Zelinka S, Garland M. Towards real-time texture synthesis with the jump map. In Proc. Eurographics Symposium on Rendering 2002, Pisa, Italy, pp.99–104.

  14. Zelinka S, Garland M. Jump map-based interactive texture synthesis. ACM Trans. Graphics, 2004, 23(4): 930–962.

    Article  Google Scholar 

  15. Wei L Y, Levoy M. Texture synthesis over arbitrary manifold surfaces. In Proc. SIGGRAPH 2001, Los Angeles, August 2001, pp.355–360.

  16. Kwatra V, Essa I, Bobick A et al. Texture optimization for example-based synthesis. ACM Transactions on Graphics, 2005, 24(3): 795–802.

    Article  Google Scholar 

  17. Fu C W, Leung M K. Texture tiling on arbitrary topological surfaces. In Proc. Eurographics Symposium on Rendering 2005, Konstanz, Germany, June 2005, pp.99–104.

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Feng Xue.

Additional information

Supported by the National Natural Science Foundation of China (Grant No. 60575023), National Research Foundation for the Doctoral Program of Higher Education of China (Grant No. 20050359012), the Major Research Project of Natural Science Foundation of Higher Education Institution of Anhui Province (KJ2007A122ZC) and Science Research and Development Foundation of Hefei University of Technology of China (Grant No. 060504F).

Electronic Supplementary Material

Rights and permissions

Reprints and permissions

About this article

Cite this article

Xue, F., Zhang, YS., Jiang, JL. et al. Real-Time Texture Synthesis Using s-Tile Set. J Comput Sci Technol 22, 590–596 (2007). https://doi.org/10.1007/s11390-007-9072-0

Download citation

  • Received:

  • Revised:

  • Published:

  • Issue Date:

  • DOI: https://doi.org/10.1007/s11390-007-9072-0

Keywords

Navigation