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Multigrid gradient vector flow computation on the GPU

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Abstract

Gradient vector flow (GVF) is a feature-preserving spatial diffusion of image gradients. It was introduced to overcome the limited capture range in traditional active contour segmentation. However, the original iterative solver for GVF, using Euler’s method, converges very slowly. Thus, many iterations are needed to achieve the desired capture range. Several groups have investigated the use of graphic processing units (GPUs) to accelerate the GVF computation. Still, this does not reduce the number of iterations needed. Multigrid methods, on the other hand, have been shown to provide a much better capture range using considerable less iterations. However, non-GPU implementations of the multigrid method are not as fast as the Euler method when executed on the GPU. In this paper, a novel GPU implementation of a multigrid solver for GVF written in OpenCL is presented. The results show that this implementation converges and provides a better capture range about 2–5 times faster than the conventional iterative GVF solver on the GPU.

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Notes

  1. http://github.com/smistad/GPU-Multigrid-Gradient-Vector-Flow/.

  2. http://github.com/smistad/Gradient-Vector-Flow/.

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Correspondence to Erik Smistad.

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Smistad, E., Lindseth, F. Multigrid gradient vector flow computation on the GPU. J Real-Time Image Proc 12, 593–601 (2016). https://doi.org/10.1007/s11554-014-0466-2

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