Skip to main content

Advertisement

Log in

An auto-adaptive convex map generating path-finding algorithm: Genetic Convex A*

  • Original Article
  • Published:
International Journal of Machine Learning and Cybernetics Aims and scope Submit manuscript

Abstract

Path-finding is a fundamental problem in many applications, such as robot control, global positioning system and computer games. Since A* is time-consuming when applied to large maps, some abstraction methods have been proposed. Abstractions can greatly speedup on-line path-finding by combing the abstract and the original maps. However, most of these methods do not consider obstacle distributions, which may result in unnecessary storage and non-optimal paths in certain open areas. In this paper, a new abstract graph-based path-finding method named Genetic Convex A* is proposed. An important convex map concept which guides the partition of the original map is defined. It is proven that the path length between any two nodes within a convex map is equal to their Manhattan distance. Based on the convex map, a fitness function is defined to improve the extraction of key nodes; and genetic algorithm is employed to optimize the abstraction. Finally, the on-line refinement is accelerated by Convex A*, which is a fast alternative to A* on convex maps. Experimental results demonstrated that the proposed abstraction generated by Genetic Convex A*guarantees the optimality of the path whilst searches less nodes during the on-line processing.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Institutional subscriptions

Fig. 1
Fig. 2
Fig. 3
Fig. 4
Fig. 5
Fig. 6
Fig. 7
Fig. 8
Fig. 9
Fig. 10
Fig. 11

Similar content being viewed by others

Abbreviations

G-CA* :

Genetic Convex A*

CA* :

Convex A*

HPA* :

Hierarchical Path-finding A*

PRM:

Probabilistic Road Map

IDA* :

Iterative Deepening A*

LPA* :

Lifelong Planning A*

References

  1. Yahja A, Stentz A, Singh S, Brummit B (1998) Framed-quadtree path planning for mobile robots operating in sparse environments. In: Proceedings of IEEE Conf on Robot and Automat. Leuven, Belgium, pp 650–655

  2. Pettersson PO, Doherty P (2006) Probabilistic roadmap based path planning for an autonomous unmanned helicopter. J Intell and Fuzzy Syst 17(4):395–405

    Google Scholar 

  3. Yan HB, Liu YC (2002) A new algorithm for finding shortcut in a city’s road net based on GIS technology. Chinese J Comput 2000–02:210–215

    Google Scholar 

  4. Korf RE (1985) Depth-first iterative-deepening: an optimal admissible tree search. Artif Intell 27(1):97–109

    Article  MathSciNet  MATH  Google Scholar 

  5. Korf RE, Reid M, Edelkamp S (2001) Time complexity of Iterative-Deepening-A*. Artif Intell 129(1–2):199–218

    Article  MathSciNet  MATH  Google Scholar 

  6. Koenig S, Likhachev M, Furcy D (2004) Lifelong Planning A*. Artif Intell 155(1–2):93–146

    Article  MathSciNet  MATH  Google Scholar 

  7. Botea A, Muller M, Scheaffer J (2004) Near-optimal hierarchical pathfinding. J Game Dev 1(1):7–28

    Google Scholar 

  8. Samet H (1982) Neighbor finding techniques for image represented by quadtrees. Computer Graphic Image Process 18(1):37–57

    Article  MATH  Google Scholar 

  9. Kavrali LE, Svestka P, Latombe JC, Overmars HM (1996) Probabilistic roadmaps for path planning in high dimensional configuration spaces. IEEE Trans Robot Automat 12(4):566–580

    Article  Google Scholar 

  10. Holte RC, Mkadmi T, Zimmer RM, MacDonald AJ (1996) Speeding up problem solving by abstraction: a graph oriented approach. Artif Intell 85(1–2):321–361

    Article  Google Scholar 

  11. Sturtevant N, Jansen R (2007) An analysis of map-based abstraction and refinement. In: Proceedings of the 7th SARA. Whistler, Canada, pp 344–358

  12. Demyen D, Buro M (2006) Efficient triangulation-based pathfinding. In: Proceedings of the 21th AAAI. Boston, Massachusetts, pp 942–947

  13. Samuel E, Johan F (2008) Pathfinding with hard constraints—mobile systems and real time strategy games combined. Master Thesis of Blekinge Institute of Technology, Sweden

  14. Sturtevant N, Buro M (2005) Partial pathfinding using map abstraction and refinement. In: Proceedings of the 20th NCAI. Pittsburgh, Pennsylvania, pp 1392–1397

  15. Stout B (2000). The basics of A* for path planning. In: DeLoura M (ed) Game Programming Gems. Charles River Media, Rockland, pp 254–263

  16. Snook G (2000) Simplified 3D movement and pathfinding using navigation meshes. In: DeLoura M (ed) Game programming gems. Charles River Media, Rockland, pp 288–304

  17. Michalewicz Z, Janikow C (1991) Handling constraints in genetic algorithms. In: Proceedings of the 4th ICGA. San Diego, CA, pp 151–157

  18. Chen CJ (2011) Structural vibration suppression by using neural classifier with genetic algorithm. Int J Mach Learn Cyber. doi:10.1007/s13042-011-0053-9

  19. Zhu J, Li XP, Shen WM (2010) Effective genetic algorithm for resource-constrained project scheduling with limited preemptions. Int J Mach Learn Cyber 2(2):55–65

    Article  Google Scholar 

  20. Boehm O, Hardoon DR, Manevitz LM (2011) Classifying cognitive states of brain activity via one-class neural networks with feature selection by genetic algorithms. Int J Mach Learn Cyber 2(3):125–134

    Article  Google Scholar 

  21. Tong DL, Mintram R (2010) Genetic Algorithm-Neural Network (GANN): a study of neural network activation functions and depth of genetic algorithm search applied to feature selection. Int J Mach Learn Cyber 1(1–4):75–87

    Article  Google Scholar 

  22. Wang XZ, He Q, Chen DG, Yeung D (2005) A genetic algorithm for solving the inverse problem of support vector machines. Neurocomputing 68:225–238

    Article  Google Scholar 

  23. Wang XZ, He YL, Dong LC, Zhao HY (2011) Particle swarm optimization for determining fuzzy measures from data. Inform Sci 181(19):4230–4252

    Article  MATH  Google Scholar 

  24. Sturtevant N (2010) Pathfinding benchmarks. http://www.movingai.com/benchmarks/index.html. Accessed 19 April 2011

  25. Chen DZ, Szczerba RJ, Uhran JJ (1997) A framed-quadtree approach for determining Euclidean shortest paths in a 2-D environment. IEEE Trans Robot Automat 13(5):668–681

    Article  Google Scholar 

  26. Su P, Li Y, Li WL (2010) A game map complexity measure based on hamming distance. In: Proceedings of PACIIA. Wuhan, Hubei, pp 332–335

  27. Sturtevant N (2007) Memory-efficient Abstraction for Pathfinding. In: Proceedings of the 3rd AIIDE. Stanford, California, pp 31–36

  28. Harabor D, Botea A (2010) Breaking path symmetries on 4-connected grid maps. In: Proceedings of the 6th AIIDE. Stanford, California, pp 33–38

Download references

Acknowledgments

This research is supported by National Natural Science Foundation of China (No. 60903088), Natural Science Foundation of Hebei Province (No. F2009000227), Hong Kong PolyU grant (No. A-PJ18), and 100-Tanlent Programme of Hebei Province (No. CPRC002). I would like to take the opportunity to thank Ren Diao and Peter Scully for proof reading the paper; and the reviewers who have provided their critical comments and useful suggestions help in improving the contents.

Author information

Authors and Affiliations

Authors

Appendices

Appendix 1

Property 2

If t(i, j) is a free tile in a convex map M , and t(i′, j′) is a free tile adjacent to M , then the length of the shortest path between them is |i  i′| + |j  j′| or |i  i′| + |j  j′| + 2.

Proof

There are four conditions that t(i′, j′) is adjacent to M:

  1. 1.

    If E(t(i′, j′)) ∈ M, then the shortest path between t(i, j) and t(i′, j′) is |i − i′| + |j − (j′ + 1)| + 1. And if j > j′, |i − i′| + |j − (j′ + 1)| + 1 = 0, Otherwise, |i − i′| + |j − (j′ + 1)| + 1 = 2.

  2. 2.

    If W(t(i′, j′)) ∈ M, then the shortest path between t(i, j) and t(i′, j′) is |i − i′| + |j − (j′ − 1)| + 1. And if j < j′, |i − i′| + |j − (j′ − 1)| + 1 = 0, Otherwise, |i − i′| + |j − (j′ − 1)| + 1 = 2.

  3. 3.

    If S(t(i′, j′)) ∈ M, then the shortest path between t(i, j) and t(i′, j′) is |i − (i′ + 1)| + |j − j′| + 1. And if i > i′, |i − (i′ + 1)| + |j − j′| + 1 = 0, Otherwise, |i − (i′ + 1)| + |j − j′| + 1 = 2.

  4. 4.

    If N(t(i′, j′)) ∈ M, then the shortest path between t(i, j) and t(i′, j′) is |i − (j′ − 1)| + |j − j′| + 1. And if i < i′, |i − (i′ − 1)| + |j − j′| + 1 = 0, Otherwise, |i − (i′ − 1)| + |j − j′| + 1 = 2.

The proof of Property 2 indicates that when inserting a tile into the abstract graph, and if the inserted tile is from a convex map, then the shortest path length between the tile and its neighbors could be found by calculation rather than by searching.

Property 3

if t(i, j) and t(i′, j′) are two free tiles adjacent to a convex map M , then the shortest path length between them is |i  i′| + |j  j′| or |i  i′| + |j  j′| + 2 or |i  i′| + |j  j′| + 4.

The proof of Property 3 is similar to the proof of Property 2. To save space, we do not describe it in detail here. It should be noted that in the condition where t(i, j) and t(i′, j′) are directly adjacent to each other, their shortest path length is |i − i′| + |j − j′| = 1.

Property 3 suggests that if two free tiles are adjacent to the same convex map, then the shortest path length could also be calculated from their axis information. Therefore, the weights of edges in the abstract graph are also found by simple calculation instead of searching.

Appendix 2

If the two tiles are both on the same shortcut, then they could be on a straight path, so the refinement algorithm should search the tiles on the shortcut and the tiles within the adjacent convex map. Otherwise, the refined path has to go through the convex map. Table 5 shows the refinement algorithm of G-CA*.

Table 5 Refinement algorithm for G-CA*

Rights and permissions

Reprints and permissions

About this article

Cite this article

Su, P., Li, Y., Li, Y. et al. An auto-adaptive convex map generating path-finding algorithm: Genetic Convex A* . Int. J. Mach. Learn. & Cyber. 4, 551–563 (2013). https://doi.org/10.1007/s13042-012-0120-x

Download citation

  • Received:

  • Accepted:

  • Published:

  • Issue Date:

  • DOI: https://doi.org/10.1007/s13042-012-0120-x

Keywords

Navigation