Abstract
This paper is a case study of an educational computer game for children. The game has been developed in collaboration with child psychologists and in accordance with international standards . The didactic aim of the game is to teach children safe behavior in the face of explosive remnants of war. This paper includes underlying assumptions; conceptual, graphical and technical solutions applied in the game; and results of game testing sessions in elementary schools in Poland and Croatia.
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References
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Acknowledgments
The authors of this paper and of the computer game would like to thank their Croatian and Polish partners for game validation. Our particular thanks go to professors Lidia Chmielewska and Patrycja Kraczek-Zimnicka in elementary school No.173 in Warszawa-Wesola; to Ruža Novaković and Ivan Kosak in the Dragutina Tadijanovića elementary school in Moscenica; and, to Igor Rožić and Jadranko Rokić in Mladost elementary school in Lekenik; as well as to all the child players who participated in the validation tests. This paper has received funding from the European Union’s Seven Framework Programme for Research, Technological Development and Demonstration under Grant Agreement No. 284747.
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Kaczmarczyk, A., Kacprzak, M., Ostrowski, I. et al. Great Rally on the Back of Electronic Turtles: An Educational Computer Game for Children Designed to Teach Them Safe Behavior in the Face of Explosive Remnants of War. Comput Game J 5, 165–184 (2016). https://doi.org/10.1007/s40869-016-0026-z
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DOI: https://doi.org/10.1007/s40869-016-0026-z