Textures for realistic image synthesis

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Abstract

An important aspect in generating images of real materials and surfaces is the contribution of the visual effects of textures. This study presents methods for simulating a variety of different textures.

Two general types of texture, geometric and spectral, are simulated. Geometric textures incorporate the irregularities and variations which can be found in the shape and form of real surfaces. Spectral textures involve variations of the properties of materials which cause the absorption of specific wavelengths of light.

An integrated system for image synthesis which is based on ray tracing is used as the testbed for the texturing research. Previous methods of texturing are adapted by ray tracing, and some new methods for simulating heterogeneous materials are presented.

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