Voyaging to Australia: 30,000 years ago

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Abstract

This paper describes an application of computer graphics to the display and interpretation of a simulation. The purpose of the simulation was to investigate the difficulties faced by prehistoric people in migrating from Asia to Australia/New Guinea. This type of geographic simulation often results in the production of massive data sets, which, just because of their quantity, can be difficult to analyze. The use of continuous graphic output as the simulation was executed gave the viewer immediate access to what was going on. In this case, the direct accessibility was essential as the simulation was produced with the view to being run as a short animation sequence in a documentary film.

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Ph.D. Student.

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