Short technical note/tutorial/system
A non-Euclidean implementation of LOGO

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Abstract

This paper describes an implementation of the LOGO Turtle Graphics programming environment in non-Euclidean geometry. Turtle graphics and non-Euclidean geometry are described briefly, and consideration is given to some of the details and problems of implementation. We describe the ways in which the LOGO language must be modified for a non-Euclidean environment, and the geometrical problems encountered during implementation.

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