Elsevier

Computers & Graphics

Volume 17, Issue 5, September–October 1993, Pages 575-581
Computers & Graphics

Technical section
Efficient view sphere tessellation method based on halfedge data structure and quadtree

https://doi.org/10.1016/0097-8493(93)90008-WGet rights and content

Abstract

In this paper, we propose a new view sphere tessellation method based on the modified halfedge data structure and quadtree. Algorithms that tessellate the view sphere into arbitrarily shaped views, efficiently access a viewpoint and find the neighbor viewpoints for the 3-D multiview representation are presented.

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