Elsevier

Computers & Graphics

Volume 18, Issue 1, January–February 1994, Pages 47-59
Computers & Graphics

Technical section
Computing the intersection of a plane and a revolute quadric

https://doi.org/10.1016/0097-8493(94)90115-5Get rights and content

Abstract

A method of computing the intersection of a plane and a revolute quadric surface is presented. This problem is basic in geometric areas such as solid modeling and descriptive geometry. Our method delivers a closed form representation of the intersection conic as well as all parallel sections without added computation.

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