Elsevier

Computers & Graphics

Volume 20, Issue 3, May–June 1996, Pages 365-375
Computers & Graphics

Sampling implicit objects with physically-based particle systems

https://doi.org/10.1016/0097-8493(96)00005-2Get rights and content

Abstract

After reviewing three classical sampling methods for implicit objects, we describe a new sampling method that is not based on scanning the ambient space. In this method, samples are “randomly” generated using physically-based particle systems.

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    It is well known that computing a polygonal approximation of an implicit object is a challenging problem [12] for two main reasons: it is difficult to find points on the object [13] and it is difficult to connect isolated points into a mesh [14].

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    2) The method also offers the capability to perform an efficient ‘intensive search’ that enables quick investigation of only a part of interest on an implicit surface. ( 3) The method generates high-density points on intersection curves, and these points enable precise visualization of the curves with point-based graphics (see [8–10] and references in [10]). Thus, the main contribution of this paper is introducing the ideas of ‘stochastic search’ and ‘point-based graphics’ in finding and precisely visualizing intersection curves of implicit surfaces.

  • Robust adaptive polygonal approximation of implicit curves

    2002, Computers and Graphics (Pergamon)
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    Applications usually need a geometric model of the implicit object, typically a polygonal approximation. While it is easy to compute polygonal approximations for parametric objects, computing polygonal approximations for implicit objects is a challenging problem for two main reasons: first, it is difficult to find points on the implicit object [3]; second, it is difficult to connect isolated points into a mesh [4]. An example of what our algorithm does is shown in Fig. 1 for the ellipse given implicitly by the equation x2/6+y2=1.

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