Disk Bézier curves

https://doi.org/10.1016/S0167-8396(98)00016-8Get rights and content

Abstract

Disk Bézier curves are defined. Properties of these curves discussed are algorithms, a centered form, their use in approximating a real curve, their envelope and an approximation to the curves. Ball Bézier curves in three dimensions are introduced and some comments on the generalization of the results for disk Bézier curves to ball Bézier curves are given.

References (11)

  • G. Farin

    Curves and Surfaces in Computer Aided Geometric Design

    (1993)
  • I.D. Faux et al.

    Computational Geometry for Design and Manufacture

    (1979)
  • H. Fisher

    Ein Versuch zur Verallgemeinerung der Intervallrechnung

  • A.R. Forrest

    Computational geometry and software engineering: towards a geometric computing environment

  • I. Gargantini et al.

    Circular arithmetic and the determination of polynomial zeros

    Numer. Math.

    (1972)
There are more references available in the full text version of this article.

Cited by (47)

  • Hybrid chameleon swarm algorithm with multi-strategy: A case study of degree reduction for disk Wang–Ball curves

    2023, Mathematics and Computers in Simulation
    Citation Excerpt :

    On this basis, Tuohy et al. [68] used interval B-spline curve and surface to approximate the measurement data points, and Lin et al. [43] studied the boundary evaluation algorithm of interval Bezier curve in 2D and 3D. Considering that the intervals are not rotationally symmetric in 2D plane and will continue to expand during the calculation process [12], Lin et al. [44] proposed disk Bézier curve by replacing the control vertex with a disk, and discussed some basic properties and boundary representations of the disk Bézier curve. Subsequently, Chen et al. [13] studied the whole set of algorithms for the isometric approximation of disk Bézier curve, Shi et al. [64] generalized the rational disk Bézier curve, Seah et al. [61] proposed a disk B-spline curve and applied it to artistic strokes and 2D animations.

  • Ball Said-Ball curve: Construction and its geometric algorithms

    2022, Advances in Engineering Software
    Citation Excerpt :

    Compared with the traditional Bézier curves, the control points of the interval curve are enclosed in a box, which is called control interval. Lin et al. proposed a more natural extension method by considering the control points as a set consisting of all points within a fixed distance of a given point, which is called control disk [10]. If the Bézier curves are computed using control disks then they will be called disk Bézier curves.

  • An intersection algorithm for disk B-spline curves

    2018, Computers and Graphics (Pergamon)
    Citation Excerpt :

    In our work, we implement our algorithm for the DBSC of degree 3. The idea of the clipping method is originated from the well-known Bézier clipping method [29]. As we all know, Bézier clipping is an efficient method to quickly exclude regions that have no intersections.

  • Dynamic Ball B-Spline Curves

    2024, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
View all citing articles on Scopus
View full text